filmov
tv
Island Survival Dev Diary [EP10]

Показать описание
"Welcome to Episode 10 of the Island Survival Dev Diary.
In this episode, I'll go over the changes made during Day 10 of the game's development.
I changed the titlescreen again. This time it uses a live map instead of a static image, which makes it look a lot more polished. All the lighting and weather effects work just as they do in-game, so the titlescreen stays visually interesting even over longer periods of time. The map is also loaded in externally so you will be able to change what the titlescreen displays if you wanted.
Using the same system, when you start up the game it'll also automatically load up your last save, which is also a nice feature to have.
I worked a bit more on the options menu as well. Now you can change the settings using the left and right keys, so you don't have to cycle through the entire list again if you pass through the setting you want. When you exit the options menu, your settings will be saved so that the next time you launch the game, you won't have to configure everything again.
I also added a minimap to the editor in this build. There's no toggle for it right now, and it doesn't show your position or where you've placed objects, but I'll add those features soon. I may make a map item that you can craft to display the minimap during gameplay, but I haven't decided yet.
If you were wondering about the brevity of the last few episodes, it's because I've also been working on getting my new game, Recursion, out. I finished it today, so it should be available for free within the next few days. I'll post a video of its gameplay with a link to play it sometime soon.
That's all for Episode 10. Thanks for watching."
In this episode, I'll go over the changes made during Day 10 of the game's development.
I changed the titlescreen again. This time it uses a live map instead of a static image, which makes it look a lot more polished. All the lighting and weather effects work just as they do in-game, so the titlescreen stays visually interesting even over longer periods of time. The map is also loaded in externally so you will be able to change what the titlescreen displays if you wanted.
Using the same system, when you start up the game it'll also automatically load up your last save, which is also a nice feature to have.
I worked a bit more on the options menu as well. Now you can change the settings using the left and right keys, so you don't have to cycle through the entire list again if you pass through the setting you want. When you exit the options menu, your settings will be saved so that the next time you launch the game, you won't have to configure everything again.
I also added a minimap to the editor in this build. There's no toggle for it right now, and it doesn't show your position or where you've placed objects, but I'll add those features soon. I may make a map item that you can craft to display the minimap during gameplay, but I haven't decided yet.
If you were wondering about the brevity of the last few episodes, it's because I've also been working on getting my new game, Recursion, out. I finished it today, so it should be available for free within the next few days. I'll post a video of its gameplay with a link to play it sometime soon.
That's all for Episode 10. Thanks for watching."
Комментарии