Adding Multiplayer to my Space Game | Godot Devlog

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I got tired of ripping off Outer Wilds so I decided to rip off Lethal Company instead! Or in a more charitable way, I was inspired by another game I enjoyed! Let's go with the latter that sounds better. Next I will add procedural voxel terrain a la Minecraft. That's a joke. I think moving away from Outer Wilds was a good idea, originally I was thinking like oh I should do a really story focused exploration thing but like, that's not a unique twist on Outer Wilds that's just Outer Wilds again. Which admittedly has some merit since it's not like that game has much replay value, but still. I wanna go for something a bit more chill than Lethal Company, much less horror besides the dread that comes with flying into space, more of a Sea of Thieves type of occasional environmental threats. But not the massively multiplayer PVP part. That would be ridiculous. I've already tripled how long this game will take by adding multiplayer. I should make it VR too and ensure that I never finish ever.

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PLEASE be careful with the grappling hook my grandfather was a grapple hooker and was forced to retire early due to how it was absolutely destroying his joints his elbow was a mush of bone and blood and although that may sound delicious it brought a lot of pain to my family LOL (lots of love)

Raicuparta
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Damn impressive stuff.

Since you asked for some quirky gameplays ideas:
- A space station where player can sell and buy stuff.
- A "garbage storm" of scrap going through the solar system, useful to get stuff to sell, dangerous for anyone in it's path. (Maybe as a random event)
- Seats in the ship so your friends are comfortable while you crash into the sun.
- A bigger graplin hook for the ship.
- A second bigger graplin hook for the ship.
- Some kind of danger while your traveling between planet to keep the player stress high. Like a space jellyfish shooting laser or missiles with a very basic pathfinding.

faichu
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multiplayer? outer wilds? youll hear from my lawyers, bucko…!!

nebula
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Thanks so much! I already thought what there is no videos about voice chat and multiplayer for godot. So i found gold!

Semyoncher
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You must now recreate every Outer Wilds mod in Godot Wilds and make it your own ™

MegaPiggy
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i actually thought the voice-chat sounded super crisp at 4:12. shoulda kept it, mr. dev

jimtwothesecond
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Whoever did that 2 second piano outro SUCKS

ardeosongs
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The Lake Core in Godot's Neighbor is looking great!

EndgameZero
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outer wilds 0.1
(im only joking)
Looks amazing so far, seriously.

Kav_Games
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A grappling hook for flinging yourself around planets sounds amazing, although it looks like you're unfortunately going to have to make the hook a simulated rope with gravity instead of a straight line to make the most of it. Specifically, being able to fling yourself anywhere along the surface of a planet will probably require this, since a straight line will probably only be able to just make you move closer to the surface faster.

Although I can imagine clutch-landing on a planet to avoid flying into the sun would be pretty cool regardless.

clarfonthey
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Aerodynamic airplanes would be really cool.

addmix
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please expand on this game, It has more potential than you think, maybe get a team of developers, youc an maybe make it better than outer wilds, it's up to you :)

bouttacrashout
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the way you have physics for moving objects on planets seems to be an unorthodox approach. Have you considered making localized physics per-planet as objects enter and exit gravity fields?

lowpolly
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who are you and why are you making my dream game in my dream engine?

ProxenetaPutero
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what if there's a rope tied between two planets, and as the planets go around the rope tensions and tangles

lopidav
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Any chance I could see how you get the player to actually stick to the planets while they move? I am at a dead end myself

tylerr
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