Override Methods and Storing Objects in a List using C# and Unity

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Beginner level video showing how to override methods of a parent class in C#, and then how to use a List to group objects and iterate through them to easily run the methods.

Jump to Storing in a List: 7:02

C# and Unity are used for demonstrating this.
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I think I might cry of joy. It finally started to click for me. I'm so behind in my studies and been stressing out about it, trying to wrap my head around a project that is very similar to what you just showed. 😅❤ Thank you so much for putting in the effort of explaining it so very well!

PygmyKitten
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I've watched many coding tutorials over many years and in my opinion, you are one of the best. Your clarity and no nonsense style is brilliant. Thank you

daztheduke
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Very good indeed. Your Chanel deserved more views than this. Keep it up.

box
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Thank you. Very good tutorials and interesting for learners in Unity. Keep up your great work.

damdakos
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it is interesting, but how I can use some Unity method? for example find all my objects in the list and give it a component to find them easy? or find with tags? I notice that I can not find a objeccdt of type inside a foreach loop... I need to find my objects in the list when I press play I would like to see them all charged on the inspector list. thx

TurderaTommy