Create ELDEN RING in Unity ► EP. 96 CHARACTER CREATION (Pt. 2)

preview_player
Показать описание
In this video we continue work on our character creation menu. We start by creating variables for additional character stats. Next we a "CharacterClass" script, which we will use to store information on selectable classes. Finally, we design the UI and link it up with our newly created functionality.

► GET MY GAME ON STEAM

► DEV LOGS (Second Channel)

► JOIN OUR DISCORD

► SUPPORT ME ON PATREON!

► ASSET STORE PAGE (Animations & Models)

► FOLLOW ME IN INSTAGRAM!

► EPISODE 97
Рекомендации по теме
Комментарии
Автор

Hype train for Limgrave level design !!! Would love to see how you would implement a small tutorial area.

ZanGDev
Автор

Thank you once again for another great video!

Tozerus
Автор

Liking and commenting as is per tradition

liftz
Автор

This episode was great.

If we wanted to have the player start with an inventory (like arrows for the ranger/archer class), I assume we can add an inventory array and then just add the items into the inventory list if there is anything? That's what I am thinking any ways, I'll try that and see how it works (you might also cover this in one of the next episodes too, ha).

leland
Автор

As far as character creation goes, I would love to see how you would implement swapping colors via character creation menu (skin color, hair color, armor color, etc.) I played around a bit with it when originally creating this menu for the Dark Souls project, but my methods were a bit janky. I am certain you would have simpler solutions.

jamesbowling
Автор

Hey Sebastian! I was wondering if there is any differnce in the videos posted on patreon and on youtube because I was going to buy the patreon anyway (Cause the series is awsome) but I was just curious in the mean while!

CarterHecht
Автор

Why not making the character class a scribtable object then u can use instantaite method

Torbaga
Автор

method gives "StackOverflowException" error, how do we fix it?

ozlevin
join shbcf.ru