QN506 First Look And Test Drive - Tandem Charge Top Strike Fire And Forget ATGMs [War Thunder]

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Yes, all those words to describe the ATGMs on this beast are indeed necessary, because it has all of those features.

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Video Title: QN506 First Look And Test Drive - Tandem Charge Top Strike Fire And Forget ATGMs [War Thunder]

#warthunder #qn506 #warthundergameplay
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those fire and forget missiles are insane anti air AND they are smokeless. and yea you kinda need to aim upwards for the large missiles so they dont hit the ground especially in close range

Phantom-bhru
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Does this mean we might get the BMPT terminator anytime soon?

tyykthunder
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It has IR tracking Planes like the Puma and 2S38
its just the standard Alt+F in gunner view

DaaVinci
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With how similar it is to the PUMA and BMP-2M I don't see it going much higher unless the BMP gets moved up too. The missile from the BMP-2M is a 1200mm tandem charge that can be fired on the move and the APFSDS belts have the same pen but the BMP fires at ~200 more RPM. The fire and forget does seem strong but it also cant be precisely aimed and might hit in a way that it wont really kill the tank but it seems good against IRCM softkill. Of course gaijin moves BR based almost solely on winrates and K/D in a tank so if a lot of good players get it early it'll go up but as it stands it seems to be pretty on par with the BMP-2M at least. Even if the BMP should probably be at 10.0.

Edit: I just read from the new patch notes that the PUMA is going up to 9.7 and the BMP-2M isnt changing at all

MyWaifuNow
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try aiming up before firing, if the lock stays while you move the turret around then aiming a bit up before you fire then that will help clear obstacles

The_Gaming_Hamster
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So this is what the Q-AD was testing in the arachis event

ashman
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This vehicle does have the plane sam lock for using the turret it might just be buggy, but it was working for me

novax
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Its like it has javelins, that have SAM capabilies... and 20km max range...

SirCabooseCCCP
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Mid platform, missiles that dont do much damage, can lose lock, dont work near dead enemies, and u cant control where they hit, sometimes they go behind the target, sometimes they 1 shot.
The bmp-2M has better missiles that do more damage, can be fired on the move and you can control where it hits. The only real benefit here is ranges beyond 2 km(sometimes)

mil-mihind
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i would think this would be at least 9.7. At 9.3 it will be devastating

totalwarperson
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Forgot to mention it's perfect for stopping protests🥰

sturdy
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The first fire in forget for ground was actually in the mobile infantry event for the United States assault class

biddygames
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This tank is some good and some bad in battle
Close range is useless for FnF ATGM
FnF ATGM lock only attack in 1 position (so it's very high chance you only kill 1 crew only, mostly missile aim for driver, so you must wait for driver replace and shoot again)
This is good for anti air

kroextophia
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As a BMP-2M player, I am very scared, as it is probably gonna eat my tank for snacks

ThatAsianKido
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they updated the QN506 so now you can lock planes btw

Agapito_the_one
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8.3 or even lower planes will go against this. It will be used as anti air because of that. That’s so annoying. But if the ATGM’s at IR guided wouldn’t flares work against them?

simon_figas
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the system only locks with the normal sight you cant depress it further with a commander sight controle so its bad

niklasjulianhunke
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There are some malfunctions he says as he aims the rocket pod at the dirt

shadowknightgaming
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You can lock om planes with radar lock thing

Wompwomp
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Whats the 70mm ATGM rocket called in controls ? coz i want to chanchge the fire control for the 20rockets but cant find it in controls whats it name ? how am i supposed to find it ?

Safalát