TF2 - 3 Weapon Concepts for Medic

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In this video I present 3 weapon ideas for the Medic.

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I've always wanted a medigun with a vampiric effect on it. It'd heal faster, but the healing costs your health.
To compensate, you can use the medigun to drain from your enemies and potentially give yourself overheal.
Dying with this weapon would also give allies around you a burst of healing proportional to how much Über you had at that time.

Dingghis_Khaan
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That Archimedes idea got me thinking of my own idea.

“Paging Dr Archimedes”
(Alternative to syringe gun)

While holding out Archimedes (who will be wearing a little doctor hat), your crosshair locks onto one teammate at a time. Once you’re locked on, you can tell Archimedes to fly over to them and hide inside them [Mouse1] (it will take a little bit of time for Archimedes to fly over).

Once inside, Archimedes will heal the patient at the same rate as the medigun but with reduced overheal (since they are inexperienced).

Archimedes can be called back with mouse2. Once they have returned, they can be sent to another teammate.

If the teammate dies while Archimedes is inside them, Archimedes dies too (Medic screams “ARCHIMEDES!” in horror).

In order to bring Archimedes back, Medic must taunt (It will be Medic getting out some defibrillators while desperately trying to revive Archimedes).

When Medic uses übercharge, Archimedes will übercharge their patient too with whatever übercharge you are using but it won’t last as long.

Summary:
+ Double target healing
+ Duel übercharge
- If Archimedes’ patient dies, they die too
- Archimedes’ patient has reduced overheal and reduced übercharge duration.
Taunt to revive Archimedes.

BONUS DETAILS:

Medic will have a pager on their wrist which Archimedes will stand on unless they’re tending to someone.

Someone getting healed by Archimedes will have a massive red glow on their chest so that enemies will know that they are getting healed.

Taunting while Archimedes is alive will have medic play with his feathery friend while they both laugh happily.

Please tell me what you think! If you think it’s bad then that’s okay. I would appreciate a discussion.

BabyGhast
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First one is a cool idea although it wouldn't work well with an offensive Uber.
Second one has stun mechanics which after the sand man nerf were totally out of the game. These are the worst thing that ever happened to shooters. Do not bring them back.
The third isldea is very interesting, assuming by primary slot you meant med-gun slot, which is secondary slot. These ideas are getting better with time. Great job!

guynder
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I think the amplifier could be interesting if damage done by the medic could heal his teammates within a certain radius on top of what ever else minor healing the backpack would provide.

SonicSanctuary
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Medic has lacked new weapons for the longest time but will valve do something about it only time will tell.

madhatter
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Toofty: The needle gun never sees the light of day
x10: Pretty sure it does

ainakbasu
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So no one is going to talk about how he said the medi gun is a primary when it's not?

theLetterThorn
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1. Interesting idea for a weapon the heal rate would have to be dramatically lessened for it to be viable in the main game. You should add a damage vulnerability to make it easier to kill the medic in exchanged for more heal targets

2. Similar to the Natasha, take away the put the target to sleep function. I can see that garnering a lot of rage and stun mechanics are broken in TF2. Can’t stand stun mechanics

3. This weapon is somewhat viable but the heal rate would have to be sevearly nerfed to make up for the tremendous upside of healing your entire team at once. You should also make him have to hold it instead of it being a passive effect being able to do multiple things at once give you to big a advantage in pubs

Also nice birb drawing my dude

ajarofpickles
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bye muselk! I guess I found my fav TF2 channel!

MrDubz
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Medigun idea:
"The berliner's wand"(modified berlin wall's name in german)
+30% faster charge
-50% overheal
20% slower heal rate
Creates the mvm shield instead of an ubercharge

sho
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*HEAVY UPTADE COMING SOON* 1!111!!!!1
And i think Syringe gun that heal your teammates 3hp per shot, but deal 50% or 75% less damage will be noice.

pep
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Toofty and After Breakfast should team up for weapon idea/design concepts

burnsie
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New name for the beater-blocker “the common cold”

liquidrat
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I really like that archimedes idea as some sort of zenyatta style healing orb that sticks to teammates. At any time you can bring out the primary and fire it to send archimedes to a teammate's shoulder, and then that teammate gets passively healed (probably at a lower than medigun rate). Archimedes comes back if the teammate dies or if you recall him.

johanneshermansson
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Here’s an idea for A medigun: The helium healer this is what I thought the stats could be:
Positives: basically the medic has one charged up air blast to deflect anybody that comes near him or projectiles just like the Pyro
And he could also put out teammates cons: it would have a decreased healing range and it would also run on ammo
So you would need to resupply your medical gun

whiteroomentertainmenttv
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For the first weapon, I think it would work if the healing rate was split between the three targets; so if you healed one person it would be normal, two people would be halved, 3 people would be one-third. The Über build rate would be 75% for one person, 50% for two and 25% for 3.I agree it would be two easy if it locked on automatically, maybe only have a tight “cone” of healing, like an air blast where only people inside it can be healed, so healing targets would be clumped together, and make them vulnerable to splash

Jonathan-bihr
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I personally have always liked the idea of a Medigun that either has increased speed for Über or encourages Medichaining, by transferring effects along the line. For example, if you're healing someone, and a Stock Medic Übers you, it also Übers whoever you're healing.

EeveeMaster
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As a Medic Main I personally feel there shouldn't be anymore new mediguns, Only one I could think of is when you pop your charge it grants your heal target unlimited ammo for as long as the charge isn't depleted. It'll use the quick fix healing rate but without its over heal downside.

I do believe however Medic needs a new Primary Weapon to become a possible side grade to the Crusader's Crossbow ( Doubt it'll ever happen though. )
And a possible side grade to the Übersaw

alsanderandciaran
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The On HIT Slows target for 0.25 is the first weapon concept for scout, and yes its a needle gun for scout.

ObnoxiousArtist
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i love the protonic reverser and amplifier concept, it's really unique and gives a good variety. i feel instead of adding new needles guns they should just make others more on par with the crossbow (except the overdose, it's just underrated). fun concepts overall

grimace