PhysX PerformanceTest Unity 6 and Unity 2022

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Not a very scientific test but as far as possible I did exactly the same setup compiled with Unity 6 and Unity 2022.

Could be the graphic handling that leaves more room for physics, waited until the surge at 15 fps and looked how many objects were handled.

My conclusion is that performance seem to be somewhat better in the most recent platform. Looks promising for physic sandboxing in the future.
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