The Flyweight Pattern - Programming Design Patterns - Ep 11 - C++ Coding

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Chapters:
0:00 intro
0:38 code start
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Really neat design pattern and answered a few questions I had about how to not duplicate the creation of objects and reuse. Another great video added to this series. Keep up the great work Matt!

reverse_shell
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hello, will you continue rpg playlist, making opengl graphics for it?

IPbINCBT
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What does the “static struct” definition do? I didn’t think that was valid in c++

fstmr