Adding Subsurface Scattering To An Asset using Substance Painter and Redshift

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In this video we add subsurface scattering to a leaf asset giving it more life and realism. We create a SSS map using both procedural and hand painted techniques in Substance Painter. We then take the asset into Cinema 4D and implement the scattering using Redshift.

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Gear I Use

Software:
Substance Painter
Cinema 4D R20
Redshift
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Are you enjoying these Redshift tutorials? I'm curious to know if you'd like for me to continue making them!

JeremySeiner
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Not working for some reason. I did all the setting you said and even set the sub surface scatter to max. I can't see it. Is there another setting I need to turn on?

murrowboy
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Would you do a tutorial on some procedural SSS material in Designer?

damian_madmansnest
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Hi does anyone know how i can use sss on something like skin, but then also use a shader for opacity map for hair.

JaySamurai
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Hey Jeremy, thanks for the great tutorial! Do you know how I could get the Scattering channel to show as a value slider like you have instead of as a color picker? I'm on the latest version of Substance Painter (7.4.2).

fxtdpro
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Hi Jeremy, i had a question: doest the left got thickness ? i meant its a simple plane or its plane+shell ? its cause i would to know if this property affects front and back side of the object. I was waiting u rotate it !! 😁😁

tridibutik
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Hey Jeremy, what is the app you are using to write down what need to be typed (ILI!t?)

ivaldo
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Thanks people think that this effect was only human Skin, but marble and Milk and leaf or wax have some degre of sss...

Meteotrance
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oh really easy 45 nodes for a simple material! hahaha corona > redshift

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