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Adding Subsurface Scattering To An Asset using Substance Painter and Redshift
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In this video we add subsurface scattering to a leaf asset giving it more life and realism. We create a SSS map using both procedural and hand painted techniques in Substance Painter. We then take the asset into Cinema 4D and implement the scattering using Redshift.
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Gear I Use
Software:
Substance Painter
Cinema 4D R20
Redshift
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Gear I Use
Software:
Substance Painter
Cinema 4D R20
Redshift
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