Battlefield 2042 SEASON 3 PRO Settings Guide ( Best Visibility and Performance )

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Here are the BEST settings for Battlefield 2042. Gain an advantage over your opponents using these settings!

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Silk uses ADVANCEDgg to stay focused ingame!

#Battlefield2042 #BF2042 #BF
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Battlefield 2042 marks the return to the iconic all-out warfare of the franchise. Adapt and overcome dynamically-changing battlegrounds with the help of your squad and a cutting-edge arsenal. With support for 128 players*, prepare for unprecedented scale on vast environments. Take on massive experiences, from updated multiplayer modes like Conquest and Breakthrough to the all-new Battlefield Hazard Zone.

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Theres no reason to run Texrture filtering on low. Anisotropic flitering should always be set to 16x aka Ultra. cleans up the image without any real FPS hit. The game looks much better if effects are turned up as well with HBAO on and lighting. running on low feels unnessary since the last update.

evanwiger
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An alternative control scheme for players that are used to WASD or joystick flying controls:
W pitch down, S pitch up;
A and D roll;
Mouse yaw and pitch (rifle aim);
Space throttle up +afterburner, Shift throttle down/airbrakes.
This scheme has carried me from bf4 to 2042, as well as Warthunder and Squad. All of the aircraft's rotations are controlled with the 3 fingers on wasd, so its very intuitive to learn and create smooth maneuvers like you would with a joystick. I'd recommend new pilots try it out!
Be aware that you might have to fuck around with inverted controls and then switching key and mouse bindings to get things to work correctly, so definitely hop in a portal server first.

Zedzz
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Your bf4 optimization back in the day and settings became my default on all battlefields. You also got me onto Freethy which I thank you for. I haven't even played 2042 yet. Got a nice new PC build arriving any day now so I'l be using your settings for sure. They've always worked wonders in the past for a decent amount of extra frames when I couldn't afford new hardwar, which is all i care about on PC Especially for online fps games. Cheers Silk thumbs up bruv.

devlin
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I'm surprised DICE haven't just straight up removed the Future Frame Rendering setting as that only worked on DX11 in previous titles (it was just their menu naming for Pre-Rendered Frames/Render Ahead command). It has no effect in DX12.

I've found that I can get away with running higher texture and texture filtering settings with no loss to performance due to having a lot of VRAM, so if you want things to look a little better you can do that.

TooMuchCyanide
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Nvidia Reflex + Boost does not cap your GPU usage.

The boost part forces your GPU to use max clocks all the time so it won't downclock when not being used much to save power. It basically does the same thing as "prefer maximum performance" in the Nvidia control panel. This can lead to better overall performance and smoothness but will give higher temps on the GPU but not by much.

Fezzy
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Great guide. For those who wonder why that specific range of FOV: Battlefield's FOV is Vertical FOV, so 74 BF FOV is like the classic 90 FOV on CoD or whatever. On older BF games, the setting would tell you what was going to be in horizontal FOV.. so that's why you shouldn't go lower than 74 and higher than 98. 120 vertical fov is HELL

WatdaFrag
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I'm tracking targets and popping melons so much easier, after setting the uniform soldier aiming coefficient to 0%. Thank you, silk!!

Techgnome
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Thanks man, amazing video - changed some of the colours to assist my own eyesight and works a lot better. I found myself constantly shooting at my teammates with the default colour, but now can distinguish them much better ;) Keep up the great work and vids.

Sharpypus
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Idk why people complain about higher CPU load, its literally what improves performance. They made the game take better use of your CPU, which is why so many, including me have had serious FPS improvements, i earned about 40+ frames after the update

CrispyMuffin
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Dude, I’ve never played these games on a PC, but I can’t get over how much more aim control you get from a mouse, it is so hard to aim like that on a controller

traviesobss
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console commands:
cs
0
0
WorldRender.MotionBlurEnable 0

ayoubthegreat
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The ADS field of view change felt like aim hacks, Thanks!

jax
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This video changed my life. Just picked the game up and was doing well but now I’m running 100 fps and the game feels so good.

I’m still getting used to the chipper controls. I consider myself a pretty good pilot but this makes hitting infantry with the mini gun so easy. Just need to rewire my brain in oh shit moments.

will-ovgj
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Interesting how you can't see enemies' red names on green backgrounds but choose to have a red crosshair

BelgianCat
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Came for the tips... Pleased to see your absolutelly fire wallpaper

kael.ikiyua
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Good settings but for me personally on rtx3070, I have textures set to ultra, texture filter on high, nvidia image scaling sharpening to 40% in the nvidia control panel. Lose 2 fps with this setup but the visibility is SUPREME.

jaycau
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why does the texture of everything looks like shit and grainy, I feel like my hits tickle people, i feel like im always not hitting my targets even though i clearly am but, i have random bullets feeling like gravity is just yanking them down or go completely off into space.

c
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I'm so happy I found this.

I have the same type of color blindness, I did a test and it seems that either the red/green colorblindness does something with yellow because I found in many of the tests I'm less sensitive to red/green and more senetive to yellows, so to me enemies are also always yellow.

Now the Deuteranomaly colorblind mode in Battlefield 4 (that I'm just recently getting into), has the squad color a similar color to the yellowish enemy colors, that's bloody stupid.

This game allows you to set everything yourself and this is the solution, because everyone is a little different, and on some maps you want something else.

Having set modes for colorblindness is silly, since the experience of color is a subjective experience measured through instruments that are not human eyes when we try to define an objective definition.

We can't accurately translate what we see to "oh that's 230 nanometer wavelength" no we can't so let people tweak it themselves.

Thank you this helped me so very much!

sorbpen
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Yo this actually helped me a lot man found out a lot of things that I “”should”” be running just one question when is the dcs settings guide

thepromn
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future frame rendering makes your game a bit more smooth but make it have more input delay

rd_lgnd