Is Creative 1.0 Better Than Creative 2.0?

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When compared, Fortnite Creative 1.0 to Creative 2.0 aka UEFN it's not as big a gap as you would think. You may be surprised at the final score!

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Sorry for the short (or non existent intro) not sure how that didn't make it in!

MustardPlays
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Honestly, Creative 2.0 Is still really impressive, but the original feel from 1.0 is just.. better. It's just so more impressive to me to see someone make a massive build with primitive shapes that would've token hours to make, rather then someone just importing a model, and taking 5 minutes to make. And with build competitions, I feel like Creative 1.0 feels much better, seeing how people can use things to make something amazing with a bit of creativity.

I do really hope there are still some 1.0 build competitions from you, I understand change is a thing, but personally, I think those were and always will be, legendary.

TheTuffty
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UEFN is capable of much more, but it's just less convenient and simple than 1.0 is. Honestly I prefer creative 1.0 right now, hopefully they'll update UEFN to make it a bit easier to use!

sword
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However, UEFN is the middle man between unreal and creative it provides a platform for both the creators for unreal and creative to collab and that is what it is missing right now. Also if you dedicate yourself to UEFN it opens up doors such as becoming a Unreal game designer or being a top map creator working for teams like Atlas.

BOUND-Studio
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You can get multiple people working in UEFN IF YOU CREATE A GROUP THEN ASSAIN PEOPLE ROLLS SO THEY CAN COLLABE

CallumSlatteryGaming
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Creative 2.0 has more stuff but the people who have been building stuff in 1.0 can do stuff truly amazing

jayden.iceking
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Only thing that bugs me with creative is that, in order to publish your maps, you need a creator code, which means 1, 000 followers on a social media. What if you don't use Social Media or don't have that many followers. It is frustrating, that's all. But great video nonetheless, Mustard. I love your frequent Creative update news videos! Keep it up! 👍👍

Simply_Sketch
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So glad you haven’t forgotten 1.0 Mustard!

Space_Plays
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8:25 1.0 Reminds me a ton of Disney Infinity, in the toybox while you were making maps you also had a lot of fun, could mess around and stuff

CoffeeRobin-csnf
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This actually explains alot because I found adding to maps I made on 1.0 console was very difficult to do on 2.0… I just don’t have the patience, I build for fun not for stress lol

swaggyboy
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I just wanna say your a great help explaining the creator devices and inspire and help me to make mine better

masterblaster
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You know I was really upset when creative 2.0 wasn’t on console but looking at this vid I can see that 1.0 is still a great way to release your creativity

smileyr
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Mustard: It just feels like a game
Me: Maybe because it is a game

zuxgamer
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I feel like most of the points given to 1.0 boiled down to you not know how to use the tools

stoney
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I think that the nice thing is the synchronization between the 2 of them! The annoying part is that 2.0 is drastically more complex that 1.0.

Llama_
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I feel this is a little unfair as Creative 1.0 was made to stand alone while UEFN is made to be used alongside Creative 1.0

Filter_Theory
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1.0 is more fun. 2.0 is better at how it works. But 1.0 just had the nostalgia and friendship you could have. It was like a fun scuffed type of world. The maps just felt different too. There is something that just can’t replace the soul in Creative 1.0.

Ghhbvvwawa
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I still remember when someone suggested this video in that call

LukasManDyd
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I also like that you can copy and delete things that are uncopyable in 1.0 like the terrain and some tiles and sidewalks in the Tilted Island and that you can make props and buildings really indestructible

fabtrainspottingandmore
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As a console player who has mastered terrain looking at 2.0 terrain it just is better looking

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