CS2 Smoke Bug

preview_player
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the gaps in the smoke are affected by the shooter's viewmodel offset
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This is actually crazy if it were intended lol. Imagine having a bind for a cursed view model just to see through smokes

OneKC
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I think the holes in the smoke should actually come from the eyeline, as that is where bullets come from anyway. Who cares about realism when it is at the sacrifice of gameplay.

BarrenBones-th
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Valve should disable bullet tracers and always make a hole in the middle of the screen when there is a line trace that touches any smoke particles

AdrenResi
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lmao how was this not something they noticed while testing

graysonit
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just gotted this in my freaking recommended holy crap

skam
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So it's clientside smoke dissipation? That explains so many deaths...

judechauhan
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Am I the only one who can see through smokes on Dust2? When Mid or B doors get smoked, I can see the gap clear as day...

peachu
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This is why cl_bob_amt isnt in the game btw. Different viewmodels show holes in smokes differently when you're spamming.

ahyes
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all those overwatch cases got you in ey

LivingLegend
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Bullets from head, but hole in the smoke a bit to the right. Where is logic?

justme-lvtn
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It's relative to the viewmodel 🤦‍♂

kingeling
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1 Week Later Not Fixed Along With ESP Command

off_ine
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But the bullets stil comes out from the head??

poid
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its not a bug! i think its just based on your viewmodel...

enzorajoelina
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This isn't a bug, the shots in CSGO came from the players head, the shots in CS2 actually come from the gun.

TopGooberGaming
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this is physics.Welcome to real world...

MitsuuK
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This shouldn't be in the game lmao

trvnq