Why Blocking Plus is so important (demonstration in Maya)

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Hi guys
today I want to use an assignment done by one of my students to show you why blocking plus is so important and will make your life a lot easier
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Hey Alessandro! Could you potentially do a tutorial on how to animate dynamic camera moves. There aren't any good sources on how to tackle something complex like that. Thanks!

DevilmayDie
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Great animation demostration Alessandro! I already used the Aang rig and had a great time animating!

filippomacchi
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In this stage it seems you are already polishing almost everything you touch. As well as pushing some things to improve the weight and a handful of other fundamentals. My question is what sets this stage apart from your actual polishing stage? If you have a polishing vid, I apologize for not checking before asking. Thank you and super helpful video!

kevinkociemba
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Hey Alessandro, love your videos please make some tutorials on quadruped characters....
thank you

animtreasure
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Ale!! Vafancullo man!
awesome tutorials as always...

adittoro.createchlab
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Hello sir you are really good in animation i know the basics of animation but i want learn 1 step ahead of it can you teach me

ketanwaghmare
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Great video! could you please share the reference for this animation? thank you in advance!

rayanxfit
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Aaaahhh so good! Thank you for this great lesson! =D

Ikizento
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Great video!
Do we not use the head ctrl instead of the COG ctrl to fix the neck arc?

harshal
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I'm rather confused on what the best way to make my animations is. I've tried blocking in spline and in stepped and tried tweaking my animations but I still find that I'm doing it wrong. Am I supposed to just start of blocking the main pose then in-betweens and then start going through or am I supposed to key every 2 frames?

the_shortski
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i have a question?
if i use refrence it have key poses around every 5 or 10 frames should i animate by every 2 frames gap or i should go with key poses space ?

tushar
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So we should use auto tangents, not spline "S" next to auto tangent "A"?

NeroForte_
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Could you do a class on how to work with the spine. That seems to me to be the hardest part. Head position comes from the spine. And there we usually have several controllers. It's easy to get lost.

sawtom
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Hi Alessandro. At 16:53 when you rotate Spine chest isolated control the head is also rotated. However I also use this rig but unfortunately it is reverse. How to fix it? Thanks in advance

babekmadatov
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Hi Alessandro please l want to know is more important to track the head, nose or both?? Thanks for support

onepeacebyisobare
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Hey Alessandro, Wanted to know if IK was used for the feet in the entire shot, or was there IK/FK switching when the character was in the air.

mehulsoni
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Hello. Where can we go to learn more about your private tutoring?

jhalyngreene
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Sir can u give me the reference and the model??

bazel__