UE4 DzX Radial Menu -Sub-menu system [ Tutorial ]

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Topics:
0:00 Start
0:38 Theoretical explanation
2:25 Review of the previous project
2:55 Creating sub-menu widgets
4:38 Creating parent shop widget
5:04 Widget Switcher
6:04 Destructor and Interface
7:25 Open menu functions
11:50 Override interface Click Event
13:18 Connecting submenus to click event
17:56 Assigning destructor
19:07 Calling widget from character
20:07 Testing menu
20:43 Closer

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Excuse me for my qwazy English, but regardless I hope this video will help you out. Enjoy and please rate my plugin if you like it!

lekicig
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Hey, I’m new to UE4 and will definitely check out your plugin once I understand the basics a bit more, I’ve already got it in my library!

Albert-III
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This is really cool. Thank you so much for giving it away for free. Are there other functions you can call or is it just the ones you've shown here?

TorQueMoD
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I have been messing around with this plugin, it has been incredibly helpful, I just cannot seem to set the state of a button to disabled given some parameter. I have set a bool to false and when I use breakpoints I am getting to the point that in the menu the button should be disabled but the button display widget does not display or have a disabled state, the hovered works fine but again disabled hovered does not show. I have tried a few things but the closest I tried was: from the menu as a variable get button (say RadialButton1) then some game logic, then from that variable RadialButton1 set disabled. From this I can pull off a slate brush but I just can't seem to get the button to reflect the fact that it should be disabled. Any bit of advice would be fantastic. Again thank you for the plugin.

dominicpontious
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Hi Igor,
is there a chance to close on right click ? I don´t get it.

PB-hvnk
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