Guided Fluids 3dsmax Tutorial

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Our fluid will follow our main mesh animation, and will interact as well with a submarine, creating splashes.

Its a basic tutorial, will not cover advanced stuff, just that people its aware that guided simulations are very easy to setup, fast to simulate, and can be helpful in a lot of scenarios. You can as well emit just in contact for example.
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Nice tutorial! Just as a tip, you can choose the boat as the guide emitter and make it's boundary a little larger if you want to make the fluid sim emit from a smaller area. An example would be if the boat was going through less turbulent waters where the waves aren't generating foam. :)

martincoven
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Really neat! I would also have liked to see the mesh too, or even a render!

iLEZ
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Thanks alot for this tutorial bro. You show us things we didn't know 3ds Max could do.

kudraabdulaziz
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Life saving tutorial, beautiful explanation! Simple and concise !

lzmihich
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Thanks Eloi. I really enjoy your videos. Love your accent too. :)

b.a.g
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Another awesome, a conveniently quick tutorial. Great work!

moleytv
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thats cool but what do you do if you have a giant ocean how do you create the rest of the ocean ?

mfrancisco_
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At 4:05 the ocean plane looked smoother and at 4:07 you obviously made some changes to end up with the final version you worked with, could you post a couple of the key settings that you ended up tweaking to get that result you worked with.

stevenls
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I always benefit greatly from your helpful videos. I wonder if Fluid simulation results are exported as alembic files.

Mokmaheim
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I am trying to simulate raising water and as I raise my guide mesh the water drowns itself or how to describe it, is there a better way? It also makes the water squirt random splashes which looks weird

janjanas
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Dear sir. Plz, help me. I am making an animation with Guided Fluid. your Tutorials help me a lot. But when my simulation starts and all collisions begin, the fluid particles go under the guided emitter and guided mesh .. . why it's happening I have no idea. plz, help me.

PulakChowdhury
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This is an awesome tutorial and easy to follow. I have a question though about guide systems, have you ever managed to get a guide system to interact with a motion field object. I can't see how to make it happen and curious if you had also.

stevenls
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Does anyone know why a solver creates the water above the guide mesh when I try to use a cylinder for guide emitter instead of the same wave mesh? I tried flipping normals and some other trivial efforts but it still does not create the water below the guide mesh. :S

ngergihun
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awesome, i didnt know max fluids was capable of this

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THANKS A LOT, simple & very useful

coloredcastlefr
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friend, can you please tell me how to increase the rate of water emission from the emitter?

Flomastersss
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Thank you very much.
Everything works perfectly for me, even when rendering, except the foam. Error: [Arnold]: node "bifrost_points" is not installed
??

jonaswolf
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cant get the script anymore i think its gone

doommulitplayerchanel
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the fluid label only comes out in 3d max version 2020?

DLeyton
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Hey ! Tell me about Real-flow 10, What it help ?, Where realflow software use in ?

keyurg_knight