This is how I'd FIX Wuthering Waves

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Wuthering Waves is my personal favorite gacha game at the moment. I cannot wait to see its continual improvements throughout this year. I'd love to see the comparison of the game a year from now!
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TIME STAMPS
Intro - 0:00
POINT 1 - 1:45
POINT 2 - 3:56
POINT 3 - 6:46
KURO HOMEWORK - 10:14
FINAL THOUGHTS - 11:25
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Honestly no complaints, the only thing I'd really add to this is maybe don't make the Parkour bits too difficult if they're mandatory. But otherwise I agree with these takes 100%

WelfareWaifu
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For parkour I wish they would do a reverse mechanic of that ski mini game, we can do some sonic the hedgehog like stuff while climbing mountains wherein we can run up infinitely as long as we pass rings.

ardee
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ngl, i love the databank as is. its super easy to go around, farm mats from drops. i say its perfect as is

gadgetstudent
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For the parkour part it's also very narrative contextual, it's not easy to implement.

To make such an idea work, it needs more brainstorming and world building.
Even putting in portal puzzles from Portal are not as easy as you think.

New contexts like the time altering Sonoro spheres, new environments.

And you also forgot the "use the Zipline" to pull the platform at the end of Act 6 before we get to Dreamless.

ys
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I also hate how the story is spoonfeeding us on the puzzles. Like i’m not stupid i know how the door puzzle works chang li 😐

aimisok
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Great suggestions man! It's a good thing that they have the fundamentals right. Now, it's time for them to carve their identity just like PGR.

hijodelsoldeoriente
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I think the easy way to make depth of illusive realm repeatable would be to add echos. Experience of SOMETHING to encourage replay ability. But also. Weekly character rotations!

BuffBaraBoi
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Your takes are so good bru. Why isnt this more popular

aimisok
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Imma be real I’m finna go to sleep when I finish typing this but with point 1 we are forced to fight the new echos in the new story chapter. And with the parkour there are certain side quests that are parkour centered aswell as some Mario type levels that are parkour centers (like lingyang’s companion mission) but yea it’s underutilized


That’s all I just wanted to bring that to your attention

echo
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i really want kuro to see your vids, it would be so cool if your suggestions really are added by the developers🤩🤩

rainabyys
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Love the parkour ideas. I'd actually like to see more of the 2D sections also tbh. I'd even be down for an entire 2D roguelike mode. I was surprised how well the combat converts to 2D. But then they could in a more casual friendly way lean into advanced parkour segments. Possibly add wall jumps and stamina boosts that would make a Celeste like puzzle of reaching new areas.

These things should be tied to secondary rewards rather than baseline progressions from dailies and weeklies. Like achievements that people can do whenever so it doesn't matter if they need to acquire skill to accomplish it.

nottyseel
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They can actually do it like the naruto storm games did ngl, an easy and hard mode in missions, quicktime events in cutscenes which ask you to mash a button at a segment when there is a clash or the character has to attack fast, which adds more to both the cinema and the story boss experience. They can also do chase sequences in stories, or a sequence where you have to climb but there's obstacles in between... I think this would make the story mission and the story boss much better.

Additionally:- They need to make an area full if floating large islands along with normal land on ground level this would be fun asf ngl

SHG
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İ wish Kuro would or will see that video, because i agree with youuuu

ehe
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I do not know palworld but this game remainds me Nioh 2 when i see first time.

relx
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As a mobile player I wouldn't mind the parkour thing if they add a controller support.

Jon-Sen
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4:20 PGR got that mode early in the patches. I hope WW gets it too.

motivateddad
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We did fight some of the new echos tho. I don't think it matters if they drop an echo, I'd prefer a chest with goodies tho. I honestly don't believe any of the combat during the quest is bad, just the puzzles were too easy, though I did like the water/freezing thing. This idea of 'weekly mission' sounds like bounties in genshin, gives me shivers just thinking about it. What would be cool, imo, would be some kind of weekly 'echo raid'... say an area of the map gets an echo swarm and you need to go help the guards or something, then you get rewards based on how many guards survived in the end, maybe there are buffs that change everyday for that. They could even get creative with the level design and shit, incorporate even parkour. I dunno, something along those lines.

itsathay
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I wish we could disable some parkour mechanics. I kinda hate the "going over the obstacle" mechanic

kusa
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mobile gamers gonna get fucked with those changes

mrdude
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i like the takes tbh but i dont care about the parcour too much

EliiKlee