JA2 Realtime Combat (2)

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So far one can only issue firing orders, movement doesn't work. The AI uses its normal turnbased behaviour, as a result, some enemies/militia seem to be broken at some point and don't do anything. Interrupts also still seem to exist, which gives my sniper enough time for a headshot, for example.
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That looks incredible -- I had no idea that was even possible with this game.  Thanks for all the effort you put into such a classic title.

NFSlugger