How-To [Teacher] use MEGA World v3.0

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This video shows to teachers how they can create their virtual worlds, quests, quest chains, NPCs, and items, for their courses so their students can learn and be assessed while playing.

MEGA World (Multiplayer Educational Game for All) is a web-based massively multiplayer educational game platform which supports any languages and is capable of access any existing external resources (e.g., multimedia, materials, online meetings, etc.)(Chang & Kinshuk, 2010). Teachers can create their virtual worlds as well as create learning and assessment activities (i.e., quests in the game) for students. Students can learn specific knowledge and reach the learning goal by taking and solving those quests while playing (Kuo, Chang, Kinshuk, & Liu, 2010). MEGA World currently has seven types of quests include greeting, item collection and delivery, sorting, treasure hunting and digging, calculation, fill-in-the-blank, and short answer quest type. Teachers are also provided editors like map and quest editors so they can freely expand their game worlds and design quests in different levels for different subjects/topics according to their own teaching plan.

Related Publications
- Zhong-Xiu Lu, Maiga Chang, Rita Kuo, and Vivekanandan Kumar. (2019). Incorporating Farming Feature into MEGA World for Improving Learning Motivation. In the Proceedings Volume 2 of 27th International Conference on Computers in Education, Kenting, Taiwan, December 2-6, 2019, 591-598. (Open Access)
- Zhong-Xiu Lu, Xue Luo, Maiga Chang, Rita Kuo, Kuo-Chen Li. (2018). Role Playing Game Quest Design in Multiplayer Educational Game. In the Proceedings of 22nd Global Chinese Conference on Computers in Education (GCCCE 2018), Guangzhou, China, May 25-29, 2018, 680-688. (Best Technical Design Paper Award)
- Zongxi Li, Di Zou, Haoran Xie, Fu Lee Wang, and Maiga Chang. (2018). Enhancing Information Lliteracy in Hong Kong Higher Education through Game-based Learning. In the Proceedings of 22nd Global Chinese Conference on Computers in Education (GCCCE 2018), Guangzhou, China, May 25-29, 2018, 595-598.
- Bing Xu, Maiga Chang, Guang Chen, Zhi-Hong Chen, and Kinshuk. (2016). Perliminary Study on the Influence of Role Playing Quests in Educational Game. In the Proceedings of 20th Global Chinese Conference in Computer Education (GCCCE 2016), Hong-Kong, May 23-27, 2016, 344-347.
- Rita Kuo, Maiga Chang, Kinshuk, and Eric Zhi-Feng Liu. (2010). Applying Multiplayer Online Game in Actionscript Programming Courses for Students Doing Self-Assessment. In the Proceedings of Workshop on New Paradigms in Learning: Robotics, Playful Learning, and Digital Arts, in the 18th International Conference on Computers in Education, (ICCE 2010), Putrajaya, Malaysia, November 29-December 3, 2010, 351-355.
- Maiga Chang and Kinshuk. (2010). Web-based Multiplayer Online Role Playing Game (MORPG) for Assessing Students' Java Programming Knowledge and Skills. In the Proceedings of the 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, (DIGITEL 2010), Kaohsiung, Taiwan, April 12-16, 2010, 103-107. (IEEE)
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