Essential and Fundamental Matrices

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How to find Essential and Fundamental Matrices and their properties
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Good Explanation Thank you. Notice that at 7:00 the direction of the normal should be turned by pi (or 180 degrees). x=1, y=-1

gabrielgozal
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Your video really helped me out with my computer vision course. Thanks a lot!

arhamnoman
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How are the collinearity or SfM equations when using turntable and fixed camera? Is there a resource that explains the equations for the fixed camera and the rotating object?

kiges
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great work, I like your videos very much. thanks again

taojiang
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Thanks for the clear video! One question, are you missing a transpose symbol for the first K^-1 on the second to last line of the Fundamental matrix derivation?

alexanderdishes
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In rasterization there are matrix operations:
1. Model Transform - move an object's geometry to worldspace.
2. View Transform - move the world relative to the viewer. Known as eyespace or viewspace.
3. Projection Transform - prepare scene geometry for a perspective divide (perspective projection) or otherwise (orthographic projection). This also does some skewing according to a screen's aspect ratio. This transform moves geometry to what is called "clip space."
4. Viewport transform. Moves geometry from clips space to screen pixel coordinates.

I can understand why the model transform isn't in your Fundamental matrix summary ~12:00 but why is there no projection matrix calculated? I see you have a view matrix and the viewport transform (intrinsic matrix?). Can you help me out with this?

thedanebear
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16:22 in P_img = K * P_c there is a dimensionality mismatch. K is 3x3 and P_c is 4x1

panayiotispanayiotou
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at 20.00 why do we divide all the values by f33? why is that considered for scaling other values? And also while finding the new F (F hat) from the F with rank 2 why do we set the t value in the diagonal matrix (D) of F to 0? Is it just to impose a constraint to change the values to a minimal extent in order to get 3 independent column vectors to make the new F a matrix of rank 3?

roshneekishore
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At 15:38 you are using inverse of K matrix. I though K matrix is not square. Because it is reducing one dimension. K is 3x4. Inverse of non-square matrix does not exist. Where am I wrong?

yousofebneddin
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Thanksss and why did you change XL on the right at side to XL^T at 11:38 ?

mariamgarba
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XL and XR are vectors? how do you rotate and translate a vector? 10:08

omrizentner