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Update 13 | Sons of The Forest

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In this video of Sons of The Forest, I give a complete overview for update 13. This update includes 3 new furniture items, the Uber Trap, Tarp Walls, Cave D overhaul, Heaps of new story items, and a lot of fixes.
00:00 - Intro
00:20 - You can now use tarps to build walls & added new fold animation
01:02 - New trap – Uber Trap (Requires blueprint)
02:01 - New “speciality” furniture (Requires blueprints)
02:51 - New skinned face mask enemy type ‘Henry’
03:47 - Added new round table buildable
04:08 - Regular Puffies can no longer be skinned for creepy armor, and John2 increased to give 2 creepy armor
05:03 - Fixed John2 phasing through walls & not triggering mace & radio trap
06:17 - Switched a lot of item colliders to primitives to improve performance and reduce risk of falling through terrain
06:42 - Item plating structure can now be destroyed if it is attacked
07:16 - Reworked the item plating structure so that you do not need to use the grab bag to add the Solafite
07:46 - Blueprint / Survival Guide overhaul
08:21 - Console commands removed
08:48 - Moved PJ’s to sailboat
09:22 - Twins can now breakthrough and emerge from the ground in both caves and overworld
09:40 - Added left handed item support while using the log sled
10:12 - Fixed Kelvin not being able to cut Arbutus trees, which could stop his progress in getting logs
10:28 - Kelvin can now retrieve nearby spears
10:46 - Added an FPS limiter to the pause menu to fix GPUs being overworked
11:30 - Fixed zipline early disconnects
11:42 - Added crafting sting to crafting zipline rope
12:03 - Disabled torch block since it didn't block any damage
12:57 - Player is no longer blasted into space if they open their inventory while standing on an armed spring trap
13:15 - Player can now jump while riding the Knight V and holding a structure
13:32 - Fishing Hut Updates & Solafite No Mining Required
13:59 - Items in inventory will now wobble for a moment when the inventory is opened
14:16 - Rest of the patchnotes & Spoiler warning
16:12 - Added some new note pickups
16:35 - Added extension to cave B + new ??? item
16:57 - Complete re-work of cave D + Rifle & NVG moved, another new ??? item & more
19:52 - Ending
I make videos, guides, tutorials, and let's plays primarily for Sons of The Forest & The Forest. My focus is giving the information you need as quick as possible so you can get back to playing. Make sure you like and subscribe, cheers.
★Links
★Music
► All other music from Audiio
★Farkets Gear
► Case: Lian Li O11 XL
► MOBO: ASUS ROG STRIX Z790-A GAMING WIFI D4
► CPU: Intel 13900k
► CPU Cooler: ASUS ROG RYUJIN II 360 ARGB Liquid CPU Cooler
► RAM: G.Skill Trident Z Neo 32GB (4x16GB) 3600MHz DDR4 F4-3600C16D-32GTZNC
► GPU: Asus RTX-3080 STRIX ROG OC Edition
► x3 Samsung 980 Pro 2 TB M.2-2280 PCIe 4.0 + x2 Crucial MX500 4 TB 2.5" SSD
► Monitor: LG 48GQ900-B 47.5" 4K
► Keyboard & Mouse: Logitech G910 Keyboard & ROG Pugio II Mouse
► Microphone: Farket Titan - Condenser Microphone
► Recording & Editing Software: Adobe Premiere Pro, Auditions, After Effects, Photoshop, & NVIDIA Shadowplay
00:00 - Intro
00:20 - You can now use tarps to build walls & added new fold animation
01:02 - New trap – Uber Trap (Requires blueprint)
02:01 - New “speciality” furniture (Requires blueprints)
02:51 - New skinned face mask enemy type ‘Henry’
03:47 - Added new round table buildable
04:08 - Regular Puffies can no longer be skinned for creepy armor, and John2 increased to give 2 creepy armor
05:03 - Fixed John2 phasing through walls & not triggering mace & radio trap
06:17 - Switched a lot of item colliders to primitives to improve performance and reduce risk of falling through terrain
06:42 - Item plating structure can now be destroyed if it is attacked
07:16 - Reworked the item plating structure so that you do not need to use the grab bag to add the Solafite
07:46 - Blueprint / Survival Guide overhaul
08:21 - Console commands removed
08:48 - Moved PJ’s to sailboat
09:22 - Twins can now breakthrough and emerge from the ground in both caves and overworld
09:40 - Added left handed item support while using the log sled
10:12 - Fixed Kelvin not being able to cut Arbutus trees, which could stop his progress in getting logs
10:28 - Kelvin can now retrieve nearby spears
10:46 - Added an FPS limiter to the pause menu to fix GPUs being overworked
11:30 - Fixed zipline early disconnects
11:42 - Added crafting sting to crafting zipline rope
12:03 - Disabled torch block since it didn't block any damage
12:57 - Player is no longer blasted into space if they open their inventory while standing on an armed spring trap
13:15 - Player can now jump while riding the Knight V and holding a structure
13:32 - Fishing Hut Updates & Solafite No Mining Required
13:59 - Items in inventory will now wobble for a moment when the inventory is opened
14:16 - Rest of the patchnotes & Spoiler warning
16:12 - Added some new note pickups
16:35 - Added extension to cave B + new ??? item
16:57 - Complete re-work of cave D + Rifle & NVG moved, another new ??? item & more
19:52 - Ending
I make videos, guides, tutorials, and let's plays primarily for Sons of The Forest & The Forest. My focus is giving the information you need as quick as possible so you can get back to playing. Make sure you like and subscribe, cheers.
★Links
★Music
► All other music from Audiio
★Farkets Gear
► Case: Lian Li O11 XL
► MOBO: ASUS ROG STRIX Z790-A GAMING WIFI D4
► CPU: Intel 13900k
► CPU Cooler: ASUS ROG RYUJIN II 360 ARGB Liquid CPU Cooler
► RAM: G.Skill Trident Z Neo 32GB (4x16GB) 3600MHz DDR4 F4-3600C16D-32GTZNC
► GPU: Asus RTX-3080 STRIX ROG OC Edition
► x3 Samsung 980 Pro 2 TB M.2-2280 PCIe 4.0 + x2 Crucial MX500 4 TB 2.5" SSD
► Monitor: LG 48GQ900-B 47.5" 4K
► Keyboard & Mouse: Logitech G910 Keyboard & ROG Pugio II Mouse
► Microphone: Farket Titan - Condenser Microphone
► Recording & Editing Software: Adobe Premiere Pro, Auditions, After Effects, Photoshop, & NVIDIA Shadowplay
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