Stupor Mundi - Learn While Playing

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Here is my Stupor Mundi tutorial, where I teach the game as it is being played. Paid sponsorship by Quined Games.

Teaching Timestamps:
Introduction - 0:00
Game overview - 0:50
Game start - 4:48
Sailing - 5:02
Playing a card - 5:47
Performing a standard action - 6:24
Buy a card action - 7:55
Specialists explanation - 9:13
Build action - 14:06
Edicts explanation - 16:24
Keep special effects - 21:50
Trade action - 24:52
Closing castle sides - 28:11
Recruit ally action - 30:26
Ally scoring explanation - 31:55
End of round phase - 39:15
Castle income explanation - 40:26
Reorganizing the location board - 41:38
How the game ends - 43:00
Final scoring explanation - 43:31

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CORRECTIONS:
12:03 - This gives 6 money and 3 resources of your choice.
18:07 - King Frederick can go down to 0 coins, stone, and grain.
40:53 - I only spent 2 money, instead of 3.
43:21 - The game ends if there aren't enough edicts to fill the 3 active spaces, not the 6 total spaces on the board.

GettingGames
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don't comment often, but i love your enthusiasm and detailed play through ... many thanks 😃

plan
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Oooo, this reminds me of Condordia...which I love and says a lot. Might even be better. Looks super neat. Love the deck building with multi use cards.

rmclean
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This is a great video. I'm going to try and play this on Boardgamearena so it's a great help.

MrJonnyalpha
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1:21 He was also the Holy Roman Emperor and thus (nominally anyway) King of Germany, Italy, and Burgundy. Oh, and he was also the Antichrist. According to the Papacy anyway.

An interesting game. I like the card mechanism, but I'm always a little put off by variable end conditions. Don't know why, it's just a mechanic I'm not overly fond of. Thanks for the video!

Skycroft
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I once spent Monday in a stupor…oh, not the same… never mind. 😊

ludwigmises
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Thanks again for a very good rule explanation. Love to watch your Videos.

ChristophSchmidt_natokh
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Hi excellent rules presentation! I have two notes:
At 43:17 the end game trigger is if there are not enough edicts to fill the 3 spaces Active Edicts area (see page 16). The game will still continue if there are enough to fill those spaces but not enough to fill the Next Edict spaces.
At 17:59 when issuing an edict, you said you could not remove 1 grain from Frederick's reserve because he cannot go below 1. I've asked the publisher and designer to make sure, but during development for the BGA implementation I always understood that he could have 0, as we used to add or remove tokens from the reserve board rather than treating it like a track.

danadams
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Top explaining! We also do a gameplay!!!

-DoubleLayer-
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12:02 Explaining the second city tile: "This one gives you 6 money and 6 resources of your choice." Should of course be "6 money and 3 resources of your choice".

reneraps
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Great teach as always. I loved how everything came together when you built your first keep. The moving-ships part seems lackluster since players can stay where they are allowing them to further their agenda more easily by exploiting the location and making combos. I wonder what it would be like if players were required to move their ships at least one space at the beginning of their turn but also corners were available and had to pay for entering and leaving a corner/edge in the same turn and had access to the adjacent edges when in corner spaces (nearest cards and allies and buy/sell options) so not to make their life that much harder.
BTW, @40:52 you paid 2 money instead of 3 when trading.

samanrahemi
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Where did you get this game? Quined Games has not yet published it .😮

wolfstritt