Hot Tech: Photogrammetry – From pictures to 3D

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Photogrammetry is the bridge between the real and the virtual and is as much a matter of pure technology as it is an artistic approach. This specific approach to the world of digital images links the artistic and technical teams, to bring the geometry and texture of bodies, faces, costumes, and accessories directly onto the screens.

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Even with all this 3d scanning and Motion capture, Detroit would still be a mammoth task. Hats off to you for making an absolute work of art, in story and visuals. This game has a solid spot in my number one favourite game. You truly make something so amazing, it is beyond words. I was left speechless after finishing this game and it still hits me every playthrough. I want to give you my biggest thanks for making something truly amazing. You have changed my life and you have changed my perspective on what a good game is and can be. Thank you, and well done. I'm looking forward to see what you make in future.

tobydavidson
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Sûrement les meilleurs jeux auquel j'ai pu jouer (alors que ce n'est pas mon style de base), de véritable chef d'oeuvre ! Merci QD !

rookmoots
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Wahou (0.40) ça à l'air impressionnant dit donc...

mickael
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J'adore ce que vous faites. Merci pour la vidéo.

manuelneves
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I would like to buy back your masterpieces on Nintendo Switch. After all, your models don't need too much resolution, they're spectacular. ❤️

temprelax
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How cool would be a remastered ray traced version of Detroit for ps5? After hearing Cage talking about ray tracing with Kara showing on the screen I cannot do otherwise but to believe it's coming.

Mareterra
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What lamps/flashlights do they use? (cylidrical one) Are those DIY or I can buy it somewhere?

jakubpulka
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Two billion nine hundred eighty million.

gorgeouslady