GBVSR Vira Combo Guide

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Merry christmas ya'll, thanks for watching

0:00 | Intro
0:20 | Light Confirms
2:57 | Pokes
4:04 | Auto combo
6:42 | Anti airs
9:09 | Other

songs used:
Sora no Kiseki the 3rd - Illusionary Blue Flowers
The King of Fighters XV - 176th Street -KOFXV Ver-
Granblue Fantasy: Versus - Another Sky (VS Vira)
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it would not be a crow video without me forgetting notation
7:24
f.H > RS > RC > cl.H > 214H > cl.M > 236H > 66H > 623L

also both of the 5U anti air combos should say 6~2 not 6~4

crowidiot
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learning how strong 66H is in combos was the glue i needed for a good chunk of the routes i labbed. thanks alot for exploring things i chalked as bad too quickly.

isshintheguy
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Great combo guide, these do seem pretty optimized!

hamptonwooster
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Thank you! I was just looking for Vira guide videos yesterday and didn't find anything I liked. This video just appeared on my recommendations today and is everything I wanted!

Guister
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best guide i've found. didn't know 66H was even a thing.
im playing her on the f2p right now, its pretty fun.

amphitheatre
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I'm gonna win Evo with these guides

PikachuUsedSurf
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This Christmas just keeps on giving, thank you Santa Crow
Now, to the lab! (Also especially thanks for misc tips, those are always welcome)

matmil
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finally a guide on how to properly digest plastic

jinkotime
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After 236H wall bounces, instead of 66H, you can sometimes 2H>214M with the right spacing for more damage.
Also if you hit 66H, you can link into 66L even at max range, though its a very tight window. probably better to just f.h > RS for consistency.
There's a bit of routing with 22U that you didnt go into in the video, you can do stuff like 5LL > 22U > 2H > 214L > 2M > 236H/214H

andrewbutler
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Thanks for the video, as someone who normally doesn't go hard in fighting games and has supringsly put 60 hours into this game so far, mostly playing vira so this helps alot

dylandewitte
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Very detailed video, and thank you for the notifications. This is how I normally learn most of my characters in any fighter. From basics to combining them into supers and AA. I think the only thing missing but optional is the guaranteed ultimate confirms that are practical.

Overall I'm glad there's a video that can help. Thank you, and have this like.

Sadeyo
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Nice guide, only thing I wouldn't recommend, is the double RS combo.

While Vira can easily gain one back from her install with her SBA. I feel bravery is too value to be spending on a combo with that damage

Guren
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Don’t like fighting this character at all but liked for the Falcom music 🫡

OYAHlGH
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This is my first fgc game. I'm confused on how you get that big red hit animation at 6:45

NamelessViking
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Man, that combo at :35 requires such precise spacing, or is it just me? I can never get it to work.

xleaselife
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Thank you very much for this guide. Straight forward and efficient.
Do you think you could make similar videos for each of the free characters in rotation ?
Still trying to figure out my main before I buy the game :)
Thanks a lot and Merry Christmas ! 🙏

owlface
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Can someone teach me how read the combos?

fabianornelas
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Ayo your yandere waifu is kinda sick tho! Thanks for the tech

Syahburei
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thanks, i'm still at the amateur level to be able to use most of these but I really needed more ideas for AA. How do you feel about the provided AA using 2H 22L? seems like you have to get like right under them to catch the f.M after so it doesn't seem practical, but the 236U link does feel really good

Wistyfield
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this is good and all but can you instead make a guide on how to make command grab hit more? people keep jumping or hitting me when I do it :(

conbork