Burgle Bros 2 Preview (Runthrough)

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A video outlining gameplay for the boardgame Burgle Bros 2.

Kickstarter Link:

Part I: Gameplay Runthrough

Part II: Extended Gameplay

Part III: Final Thoughts

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Can I just say I really love that you upped your game with the greenscreen? So nice to be able to read cards and get them back into play so fast! THANK YOU!

Gutock
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Wow! That greenscreen is smooth! Nice and clever work! And thanks for the runthrough:)

snarfdk
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Love your playthrouhg videos! I watch them before playimg any game 😀

intirey
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Paulo, you made a mistake at 22:30, He didn't cut Jen's turn in half, he spent two actions placing dice on the control room.

RainTreeNecro
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What sorcery was that at 3:08? Brilliant way to bring cards into close up!

Mercurywo
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05:45 "If they roll 4–6, they succeed. Flip the door to its open side. The player may now move
into the connected room or reveal it without spending an action." You do not have to spend another action to peek or move to the tile when you open the door.

eloureirotubeyou
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i own the original & didn't even know a second one was coming out!

SuperQBoi
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21:00 Shouldn't you be gaining heat when the guard moves, since you're in the front desk?

marklee
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I would switch walls and door colors.
Its hard to see where you can never pass through and easy where you do not need to stop

Cronos
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Did you shuffle the guard tiles? On both floors it seems to have been the D tiles in order, then the C, then the B, then the A.

jbryantdean
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This looks really fun - just as smitten as I was with the original. How does the layout change with more than 2 players? Are there more than 2 floors (like the original, I think)? Or does each of the 2 floors increase in size with more tiles? Thanks for posting as always, and I have to say that the quality of your production is so good now with the black felt background and the green screen close up cam - well done.

jyoung
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Wait, so you have a 50% success rate at opening doors? Doesn't this suck big time? And what exactly does it add to the game besides a RNG layer of frustration? Are there at least ways to mitigate the bad luck or or you forced to spend the entire turn rolling dice and begging for a 4+? I find that these dumb mechanics are no fun at all, so I tend to steer clear of games that use them.

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