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CAD Surface modelling a flytrap with Plasticity Part 4
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_*Build a botanical masterpiece*_
This is the fourth part of our flytrap series where I guide you through creating a boombastic cartoon Venus flytrap using Plasticity. In this part, we'll start detailing the character by giving it patterns on the head, leaves around the neck and even saliva dripping from the lips.
Learn expert modelling techniques and explore the exciting world of CAD modelling with Plasticity.
This venus flytrap is just one part of a much larger project. The result of this project will be a cartoon movie poster modelled in Plasticity, textured and colored in Blender. Along the way, we will also dive into Illustrator and Photoshop, so stay tuned for the upcoming parts if you want to take part in a journey which covers the complete workflow from starting basic drawings in 3D all the way to making final touches in Photoshop for creating a high-resolution poster ready for print!
Timecodes
00:00 - Intro
00:15 - Detail 1 - Dots on the Head
07:20 - Detail 2 - Leaves around the Neck
09:33 - Rounded Corners with the Tangent Circle
13:11 - Fixing a Gizmo Bug
14:10 - Creating the Stem
16:21 - Positioning the Leave
18:53 - Rotating the Head
21:24 - Connecting the Leaves with the Body
23:17 - Detail 3 - Saliva Surfacing
36:20 - Outro
_*LINKS & RESOURCES*_
_*CAD Surface Sculpting Iron Mike with Plasticity on Udemy Course:*_
_*Navigation Radial Menu Link:*_
_*Official Plasticity Radial Menu Link:*_
_*Websites:*_
_*Instagram:*_
_*Beats by Epidemic Sound*_
_*Pattern image in the background of the intro & outro by Freepik*_
This is the fourth part of our flytrap series where I guide you through creating a boombastic cartoon Venus flytrap using Plasticity. In this part, we'll start detailing the character by giving it patterns on the head, leaves around the neck and even saliva dripping from the lips.
Learn expert modelling techniques and explore the exciting world of CAD modelling with Plasticity.
This venus flytrap is just one part of a much larger project. The result of this project will be a cartoon movie poster modelled in Plasticity, textured and colored in Blender. Along the way, we will also dive into Illustrator and Photoshop, so stay tuned for the upcoming parts if you want to take part in a journey which covers the complete workflow from starting basic drawings in 3D all the way to making final touches in Photoshop for creating a high-resolution poster ready for print!
Timecodes
00:00 - Intro
00:15 - Detail 1 - Dots on the Head
07:20 - Detail 2 - Leaves around the Neck
09:33 - Rounded Corners with the Tangent Circle
13:11 - Fixing a Gizmo Bug
14:10 - Creating the Stem
16:21 - Positioning the Leave
18:53 - Rotating the Head
21:24 - Connecting the Leaves with the Body
23:17 - Detail 3 - Saliva Surfacing
36:20 - Outro
_*LINKS & RESOURCES*_
_*CAD Surface Sculpting Iron Mike with Plasticity on Udemy Course:*_
_*Navigation Radial Menu Link:*_
_*Official Plasticity Radial Menu Link:*_
_*Websites:*_
_*Instagram:*_
_*Beats by Epidemic Sound*_
_*Pattern image in the background of the intro & outro by Freepik*_