EVERY Weapon in Halo Infinite Explained & Reviewed!

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Here's a guide on how to use EVERY weapon in Halo Infinite multiplayer! (which is free and out right now, by the way!). Mentions a few tips & tricks on how to use the weapons in Halo Infinite slightly better (depends on weapon).
Shoutout to the LONG-BARREL Patreons, of which there are TWO: LOWPEEZY & RODSTAR007!!
Thanks boys!

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0:00 - Intro
00:35 - Battle Rifle
01:37 - Cindershot
02:34 - Bulldog
03:28 - Disruptor
04:27 - Energy Sword
05:23 - Gravity Hammer
06:13 - Heatwave
07:29 - Hydra
08:19 - M41 SPNKr
09:01 - Assault Rifle
10:04 - Mangler
11:48 - Needler
12:43 - Plasma Pistol
13:52 - Pulse Carbine
14:56 - Ravager
15:46 - S7 Sniper
16:19 - Sentinel Beam
16:47 - Shock Rifle
17:20 - Skewer
18:09 - Stalker Rifle
18:51 - VK78 Commando

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Quick note with the Mangler. It's one of the weapons that falls in the 'extra melee damage' category. This means one shot + melee with the Mangler will result in a kill.

FireDemon
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Gotta treat the needler like an SMG, keep to short engagement ranges and out of the open and it absolutely slays. As long as they can't block your line of sight and you keep the engagement close range I'd say it's actually my favourite and most powerful iteration of the needler so far.

scottgoode
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Mangler kills in one shot and one melee thanks to the brute buffed melee damage!

Dokelta
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One thing to remember: Weapon reloads and venting take less time if you reload before the mag is empty, so if you only have one bullet in the mag, don't use it, reload it.

giantslayer
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The Disruptor also prevents enemies shields from recharging for a longer period of time, as well as the shock effect being able to chain to other enemies.

traverrse
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19:25 "I'll definitely go commando. Just gotta work a little harder at controlling that recoil". Careful Fallout, doing that commando can definitely get you arrested...

trentm.
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FYI: there are 2 different variations of the energy sword. One of them has a shorter distance of melee range but recovers slightly quicker for a faster second swing

iamacharliest
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The cynder has reticle soft tracking projectiles when fired in the aim mode also, the shock rifle also disables a vehicle like an old plasma pistol with 2 or 3 hits or so and seems to last a little longer. One thing Im supportive of is the skewer not destroying vehicles in a single shot - it allows for grappel launching with is insane if you wanna impress someone

TheEpicureanGamer
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I had already figured out a few guns from personal use but this video was really nice and easily digestible for it helped me understand more useful scenarios for each gun.

OGNetro
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That pistol in combat evolved was like a damn mini sniper when you ADS. I hated when they changed it

macalcord
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FYI: 3 shots of disrupter on an enemy will chain electric damage to any one near him. PS. It takes 7 shots to EMP vehicles.

seekndestroyy
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Good guide. I'm just playing the campaign but still found this useful, as I'm not all that familiar with Halo weapons.

Plathismo
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Would love more halo content from you! Fell off destiny a while back but always loved your channel, was glad to get this info from you.

mcolwell
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I really like the way you described every weapon in your video. It has helped me learn a lot and bettered my game. Keep making awesome content!

scotpowell
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you forgot that the cinder gun rounds will explode immediately with a direct hit. Great vid!

AwesomeRedKite
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Note on cindershot, you can shoot it at the direction of an enemy and them aim at the enemy and the bullet will follow your aim, works like an charm on long range

theuncstatus
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The cindershot also follows where you aim once you fire. If you fire it while aiming and someone is hiding behind the corner, if you time it right you can hit them from around the corner directly. It takes getting used to.

GBRequired
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Yessss please keep covering halo. Haven’t watched your videos in ages since I quit destiny

krispybowgod
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Learned some new details about how long each gun takes to kill a spartan. Very informative video. Thank you

imdshizzle
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I'm a dark souls veteran, and the closest thing to a halo gun I've used is the Sanctum crossbow, from DS2. which shoots a massive bolt of dark energy that can be free aimed, it has long range, you can turn around while firing and catch people off guard as it homes in on them as you initiate the shot while looking away and immediately turn around as the bolt releases, and it does insane damage. I wanted to see how many energy guns halo has since that's what drew my attention after seeing a halo mod for Ds1.
The needler, plasma pistol and sentinel beam are my favorite aesthetically.

smolchild
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