ComfyUI: nVidia TensorRT (Workflow Tutorial)

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nVidia TensorRT is officially implemented for Comfy UI and Supports SD 1.5, SD 2.1, SDXL, SDXL Turbo, SD3, SVD, and SVD XT. Using ComfyUI, you gain 14% to 32% faster image generation in Stable Diffusion. I explain how TensorRT works for Stable Diffusion in Comfy and provide a comprehensive workflow tutorial to generate TensorRT .engine files.

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TimeStamps:

0:00 Intro.
01:55 TensorRT in ComfyUI.
15:02 TensorRT Engine Workflow.
42:30 Build TensorRT Engine.
43:56 Workflow Integration.
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TensorRT is more complicated than what I have covered. I have restricted the explain in relevancy to Comfy UI and Stable Diffusion. LoRA works, ControlNet support is not added yet. Hope the video is helpful.

controlaltai
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Happy to be a member... Thank you for all your work!!

onebitterbit
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I don't often leave comments but I had to for this video! I came in just wanting to learn about Tensor RT(which I did) but I also came out with a killer All-In-One workflow! Seriously, this is great, thank you!

fraz
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I am always grateful for the best lectures. I may have missed something, but the explanation about Static batch size is missing.

moviecartoonworld
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Error occurred when executing TensorRTLoader:

'NoneType' object has no attribute 'create_execution_context', only on SD3 workflow, when try to load the tensorrt... any suggestion? Thanks!!

onebitterbit
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Does tensor rt work with animatediff already by any chance?

andrejlopuchov
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Hello sir. Were you able to make it work with cosxl models?

ultimategolfarchives
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can you generate a picture and upload it to a folder that we can download from? this would allow us to use the workflow easily without having to build it all manually.

takaikioshi
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"ComfyUI TensorRT engines are not yet compatible with ControlNets or LoRAs. Compatibility will be enabled in a future update."
Not interesting for the moment

hleet
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Turbo and sd3 are closed licensed. Wgaf about them except hobbyists? And sdxl lightning is open license but you ignored it. Very disappointing.

DoctorMandible