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SDGO - F91 cannot shoot targets immediately next to it.

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Practically useless, but interesting nonetheless.
Probably happens with some other suits, but I don't have everything. Also depends on what suit you're firing at.
Basically, during F91's BR animation, it steps forward ever so slightly, and extends its BR beyond the suit in front of it.
Interestingly enough, other suits like AS Zeta, which also step forward, will hit because they don't actually move forward when they step. F91 does.
Additionally, some suits, like 00, can still hit their target even if the gun/blade stretches beyond it, because the beam doesn't fire from the tip.
As for F91 mode 2, its sheer height makes it miss depending on where you aim. (Same can be seen with AR The O)
I wish I could look more into SDGO's hitboxes/hurtboxes/collisionboxes/frame data, but I don't have the programs to do so D: ...
Probably happens with some other suits, but I don't have everything. Also depends on what suit you're firing at.
Basically, during F91's BR animation, it steps forward ever so slightly, and extends its BR beyond the suit in front of it.
Interestingly enough, other suits like AS Zeta, which also step forward, will hit because they don't actually move forward when they step. F91 does.
Additionally, some suits, like 00, can still hit their target even if the gun/blade stretches beyond it, because the beam doesn't fire from the tip.
As for F91 mode 2, its sheer height makes it miss depending on where you aim. (Same can be seen with AR The O)
I wish I could look more into SDGO's hitboxes/hurtboxes/collisionboxes/frame data, but I don't have the programs to do so D: ...