Nevada 3D Game Engine (in C#, using OpenTK)

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Nevada is a 3D game engine (of sorts) written in C#, using OpenGL for graphics and OpenAL for audio - via the OpenTK toolkit. Currently, I've got it working on Windows and OS X (via Mono).

This video goes into detail about the engine and what systems are currently in place. It is by no means anything spectacular, but I am happy with how much I've managed to get done so far.

The assets you see on the level are taken from Half-Life - this is not GoldSrc or a custom map!
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Is it me .. or are all the sounds, textures and models from HL1? I almost want to go as far to say that this is just the Gold Source engine...

clockwise
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Looks like some solid work! Nice job dude, I've written some OpenGL 3D engine experiments but I've never gone this far at all with my projects.

Maybe implement some basic lighting support and maybe after that directional light shadowmapping? :D Point light shadowmapping will be quite tricky, I've never gotten that to work...

HarhaMedia
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tbh i wish someone would remake hl1 in this engine, framerates seem more stable in it

vladnex
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I wonder how this would look with custom assets.

pessimisticnihilist
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this gives half life vibes did you use the texture from the game?

wemes
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How are you able to move while your gates move? When I execute a loop, I'm not able to do anything else at the same time. Secondly, I'm not sure how you created your fence? Besides those things....I think I could make this. Very cool!

michaellaning
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Hey, just wondering if you're gonna continue with this and post it here?

xaviertrex
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Nice! Would be cool to read over the code, great work tho!

anythingtechpro
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Very impressive. What tutorial did you use?

STDrepository
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Yo how much is the engine license
I’d like to Borrow it

longjohn
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did you use vbo with shaders or immidiate mode?

ocdy
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