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Nevada 3D Game Engine (in C#, using OpenTK)

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Nevada is a 3D game engine (of sorts) written in C#, using OpenGL for graphics and OpenAL for audio - via the OpenTK toolkit. Currently, I've got it working on Windows and OS X (via Mono).
This video goes into detail about the engine and what systems are currently in place. It is by no means anything spectacular, but I am happy with how much I've managed to get done so far.
The assets you see on the level are taken from Half-Life - this is not GoldSrc or a custom map!
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