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Phoenix FD for 3ds Max – Quick Start: Basic Liquids

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This video covers the basic workflow for creating a basic liquid simulation in Phoenix FD for 3ds Max, using both a toolbar preset, and then again manually, step-by-step for good measure. By the end of it, you will be able to create your own liquid simulation, understand how the simulation interacts with other objects, and know the basics of editing a number of primary settings for a sim.
Phoenix FD for 3ds Max – Quick Start: Basic Liquids
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