Ultimate Karakuri Staff Guide - Best Combos & Karakuri - Tips, Secrets, Weapon Skills - Wild Hearts!

preview_player
Показать описание
5 weapons in 1 and INSANE damage, meet the Karakuri Staff! Enjoy!

Monster Hunter Rise Sunbreak gameplay is here but for now we look at new Wild Hearts and the new Wild Hearts trailer and Wild Hearts gameplay to see if it is indeed a rival to Monster Hunter in Wild Hearts VS Monster Hunter in new Wild Hearts gameplay trailer all Kemono hunt Wild Hearts all weapon gameplay Wild Hearts Karakuri trailer new all karakuri Wild Hearts Golden Tempest Amaterasu Deathstalker Emberplume Wild Hearts Great Sword Nodachi Wild Hearts all Kemono monsters release date Wild Hearts VS Monster Hunter Rise Sunbreak Monster Hunter 6 Gameplay is shaping up to be a real match Wild Hearts full hunt gameplay Wild Hearts Karakuri Staff Juggernaut Blade guide tips tricks best build armor skills gameplay karakuri combo!

#wildhearts #wildheartsgameplay #karakuristaff #karakuristaffguide #monsterhunter

For exclusives, fun times and general shenanigans follow me on:

More life changing links!

I'm Josh with Cotton and Hollow. We make funny things, we make useful things and we end up in many improbable situations. If you've got this far in the description you are an intrepid explorer of boxes and I approve you as a comrade in curiosity. So join me on this adventure as we make multitudes of majorly magnificent videos as we be excessively modest and have a good time! Thanks for watching and reading, give yourself a cookie.
Рекомендации по теме
Комментарии
Автор

I’m sure you’ll do some sort of full expert guide at some point but until then a couple extras.

1. The Juggernaut can be used from the spring, box, and glider karakuri once you have 4 mutation levels for varying levels of damage (glider seems to do the most but only if you connect all the way through, otherwise the spring is a solid movement + massive juggernaut damage).

2. Always follow the box and glider non-Juggernaut karakuri attacks with a mutation (RT/R2) since that follow up attack has a ton of hits attached to it. The torch also has a good mutation follow up, but it’s the first hit that does the multi-damage.

3. May be a bug but as of now you can overfill your mutation levels when it comes to karakuri juggernaut attacks (doesn’t work with regular juggernaut attacks).

4. Always place you karakuri with your weapon unsheathed in a fight. Generally your character slows down when placing karakuri with your weapon sheathed, but with the unsheathed staff you still move at full speed.

5. The moveset for each mutated variant of the staff will change depending on the point you are in the ‘full’ mutation combo. By full mutation combo I mean: Staff -> bladed tonfa-> shuriken -> spear -> staff -> shuriken -> bladed tonfa -> spear -> shuriken. Those are the full mutation changes that will happen if you keep attacking and mutating without stopping in a single combo, before it goes back to the beginning. So, for instance, the shuriken mutation can actually have 3 different movesets: a single light strike (1st mutation), 2 light strikes (second mutation) and lastly a jumping light strike (last mutation). The heavy attack doesn’t change for any of them. Spend some time with the training bear and practice with each variant to get a feel for how they change because those moveset changes can be accessed quicker by mutating it to the last step of the initial 4 mutation combo (spear). So instead of starting with staff you just hit RT/R2 and cycle to which variant you want and start the combo from there, or sheathe the weapon and use the heavy attack while moving to open with the spear.

6. Always yell “I’m the Juggernaut Bitch!” when using the juggernaut attack.

footthumb
Автор

Didn't include the part where the monster will instinctively know when you got max gauge and leave the zone

SharkFreakWeek
Автор

This and the umbrella weapon have my attention the most.

CheebsCheeby
Автор

As a Charge Blade main, I need this stick in my life.

ArchonIlladrya
Автор

They aren't dual blades, they're tonfa! Which I love

aiellamori
Автор

This weapon is looking more and more interesting. I would really appreciate a advanced guide for the weapon. Thanks for the videos.

matthewkazaniwskyj
Автор

It’s like the Pandora’s Box from Devil May Cry 4. It’s a transforming/shapeshifting weapon that you use the different forms of to build a meter. And once that meter’s full, you use its big damaging form to cover the screen with a big offensive show. Love it

TheEvanDude
Автор

This feels more like switchaxe than charge blade. With switch axe you build up gauge to do that massive damage then go back to square one. While it’s definitely fluid, it doesn’t have the same mode fluidity that charge blade does. At least, that’s what it feels like to me

Reanimatedself
Автор

I’d say those are more bladed tonfas but I’m excited for this weapon

yoshiknight
Автор

I mean this was definitely going to be my main from the moment I saw it but I'm genuinely curious how Josh feels between the greatsword that's always a great sword and the greater sword that is only temporarily a greater sword

markA
Автор

Unless I missed it in the video, you didn't mention that doing any of the aerial attacks into transform gives you 2 gauge segments instead of one. I could see spamming spring attacks and spring juggernauts at 4 being the meta.

AWanderingSwordsman
Автор

People :"Some weapon in Mh make no sense"
Wild Heart:" Hold my bear"

Zenderstrife
Автор

Just a tip, You never have to actually time flashes with the staff. You can just lightly spam R2 as you're doing your normal attacks, and you'll always transform every time without fail. I'm not sure if this works with the flash attacks of the Maul, I haven't tried it, but I would guess all transform flashes with any weapon work this way.

babayaga
Автор

Simple? Each mutation mode has three different movesets and you can freely choose each mutation depending on which karakuri you interact with.

aphidamas
Автор

After failing miserably to hold the gauge on my first hunt with it and realizing how short it stays charged, I went to the dummy to test combos and here's how I play the staff so far on my limited number of hunts:

With an infinite combo that just keeps looping, it seems like you'd want to just do that but I find myself having more success just doing 1-2 transforms and resetting every time I go in since all of the basic combo moves I like are at the end and there's never time for that. If the window is larger, especially if it's enraged, sometimes I just pop the 4 bar move if I feel it'll run or enrage soon. The 2 weapons I almost never start a combo from while just standing are the tonfas and the spear. I just learned about the spear I-frames so I'll try that, but for basic attacks, I avoid those two, since their first rotation is pretty slow (the loop combo transforms in different orders and different attacks, it uses each weapon like 3 times so it will catch you off guard the first time you go from staff to shuriken)

The combos I mostly use are:
The sheathed sprinting shuriken throw (triangle) into a transform, or the power slide tonfa opener (this one gets closer to it and starts really close to the part of the combo I like, so this is my long combo starter)
I use the box jump but only transform once since it leaves you with the slowest tonfa combo that I don't like, so I only keep going if it staggers.
The spring is okay if they're far, but the fact that the spear transform has reverse controls can be tricky mid hunt so it's not my go to since it can miss.
And for one of my favorites, the glider start, it goes straight into a part of the combo I like, but it has slow startup and leaves you vulnerable, so you have to be wary of getting smacked out of the sky

dinocharlie
Автор

To be honest, only reason i will main the Staff is, cause Ultra Greatsword, big dmg, i wish it would just be that, i know there is the Nodachi, but compared to the transform Sword the Nodachi looks tiny :O

jjfeeder
Автор

As a guy who loves having different playstyles in a game, this weapon will absolutely be one of my favorites.

jacktheripper
Автор

This weapon is just Devil May Cry meets Monster Hunter and I love it

kyreof
Автор

I've been able to use Juggernaut Blade at any level of charge; it just only does the first hit before 4 charge.

kierangb
Автор

Using basic karakuri attacks is probably the most important with this weapon As they fill two bars and let you go to a specific weapon that you need I find the torch one to be particularly useful because I’ll often need to throw it out a monster that’s further away it’s very nice and I recommend learning to mix them in with your attacks as I find that’s where most of my thread goes

parkervangalder