TRIPLE YOUR ABILITY DAMAGE IMMEDIATELY! - The First Descendant Damage Guide / How To Increase DPS

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TRIPLE YOUR ABILITY DAMAGE IMMEDIATELY! - The First Descendant Damage Guide / How To Increase DPS
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in this video we look at how to more damage in the first descendant
I wanted to make the first descendant increase your dps guide beacuse I think a lot of people really skip out on a very easy way to increase your damage 2 to 3x as high
The first descendant module system is really cool and if used correctly, will make you extremely powerful

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00:00 Introduction
00:28 triple damage valby start
01:08 adding modules for extra damage
01:46 the first descendant ability types
02:37 damage test abilities
04:20 freyna damage test
05:07 adding skill modules for freyna
06:53 damage increase talk
07:18 lepic damage test
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Glad to see many people enjoying the game, I think it gets a bad rep. We have Destiny, Warframe and The division which has been the best looter shooters for years and The First Descendant can sit with them if built upon properly.

DubbedJey
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Thank you. I'm eager to try this out, after I get out of work. I didn't know this tip until now. Awesome.

victornovak
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Would you consider doing one to increase healing abilities I can't really find a way to increase healing output of my abilities and my primary and favorite roles in most games like this is healer support role

BUZZKILLJRJR
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Thanks for going over topics like this. I’m enjoying the game but still trying to wrap my head around some of the build crafting in relation to the modules and stat values application.

The skill, power and skill power modifier had me very confused for a while, but I’m getting a better grasp of it now. Especially seeing your examples put into practice here. Appreciate the ease of understanding 👍

grimmjow
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Ive done extensive testing and cant seem to find a reason to run both boosters. You pick one or the other and you get the same results

cookiebandit
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I really, really needed to watch this and completely changed three builds. Now do Bunny please?

WhiteDoberman
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If your skill power is high already use the multiplier if you need more power use the flat power

KingRichStayFit
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My Endgame Bunny Build does 200k on normal and 400k+ on Crit to Level 100 Enemies. No Guns needed.
Shock Punch
Nimble Fingers
Electric Master
Front Lines
Frugal Mindset
Increased DEF
Increased HP
Strong Mentality
Skill Insight
Focus on Singular
Skill Expansion

Wear Defense and HP External component with MP Recovery Out of Combat if possible.

Aux Power
-Defense
-HP
-MP out of Combat

Sensor
-HP
-MP
-Chill Resistance

Memory
-HP
-Defense
-Electric Resistance

Processor
-Defense
-Max Shield
-Toxin Resistance

krustytoe
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Once you have your skill power modifier for a skill you are building around up to 200% (you'll have to add it up the game doesnt do this for you), put the "skill power" modules on (not modifier) to increase damage after calculation for some really big numbers

nosliwyelir
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Hi, is there a issue regarding the modules for bunny? I'm using Frugal mind instead of Nimble Fingers, I dealt 30k more dmg compared to without Frugal Mind. I also tried removing my skill cost Strong Mentality and replaced with nimble fingers and realised that it still did 30k dmg different. They are all the same mod.

wen
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Theres 2 purple mods that give defense and skill power and defense and skill multiplier or something like that. Any idea whats the diference between them? You cant use both at the same time and I cant seem to see a diference in the character menu. The %s are different

xlxSPCTRxlx
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Man, it would be nice to mod abilities for more damage, too bad I need increased shield, HP, and DEF at max just to survive anything along with whichever resistances I need.

MetaMaticGamer
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Where is this testing area? Would love to be able to do the same with my mods- add one and see how it works... Visual learner for sure

andrewmarceau
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Does anyone know if critical hit damage and hit rate caps out at 100%? Is there no reason to go over 100%?

Rushzies
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u dont change the reactor... that can change many things

Kveldulfful
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The rare mods are better than the epic ones because they focus on one thing but having at least 1 epic mod isn't bad

BlazebBLU
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Between these 3, what would you recommend for Valby?
Non Attribute Skill Power 81.2%
Or
Skill Power 44.4% and Non Attribute Skill power 19%
Or
Non Attribute Skill Power 77% and Skill Cooldown 6.1%
My current Skill power is 8%, my Skill cooldown is at 20% and my non attribute skill power is dependent on which of the 3 modules I pick from above.

JTN
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Can you do a combining mods vid or is it not worth it???

theknifeshow
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Thank you buddy always your tips are very helpful
Just to share a trick for people that are using bunny since she has a specific enhanced slot there is a purple mod that at lvl7 can give you 65% skill power modifier but add a 34 % cool-down but who care since you will instant kill any target and collect those mp blue boxes that will refill your energy with this mod I m killing lvl100 with singular and boss with fusion I believe the name is maximise power

MartiaLEagle
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My freyna has DOT of 13k. Crits go up to 50k. Need more def tho

antoniox