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Final Fantasy Dimensions - Omega Weapon (Max Level)

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The last of the three superbosses in Final Fantasy Dimensions, also easily the hardest. Seriously, this guy is a beast. A good challenge and a fun fight in general. He has several very powerful moves in addition to using Ultima and Holy, and is also fairly quick.
Tips:
Same tips as other superbosses. Get all buffs up as soon as possible, since he can potentially one-shot you with Ultima early on. Whoever is your dedicated group healer, always (ALWAYS) have them on the ready to respond to Omega's attacks. Omega can use Light Pillar (which deals 9999 unavoidable damage to its target), Soul Despair (seen several times throughout the game - sets all of your party's HP to less than 10), Terra Break (a beefed up Meteor-style spell), and Omega Drive (single-target + group nuke). Having a character dedicated to soaking up damage with Draw Attacks will make this fight much, much easier, as it will guarantee that all of his attacks (except Ultima and Omega Drive, to an extent) will not focus your healer, in addition to making Terra Break a non-threat. You may not be able to keep all buffs up at all times, but Haste is a must. Omega will occasionally counter with Blaster, so Ribbons will help greatly (if you can't get one, Chouchou's will help against the paralyze). You will probably need to use some elixirs/dry ethers/x-potions, so have a back-up support with Alchemy. Ninja is fantastic here because of high speed and the ability to deal a good chunk of damage when you're topped off. HP+20% and SPD+10% on all characters is highly recommended.
As for damage, he doesn't seem to have any notable defenses, but as always Final Heaven and Phantom Rush will be your best attacks. Double Meteor or Gigaflare can work as well, but you will probably want to stay away from offensive casters because of their low HP and speed.
Owned by Square Enix.
Tips:
Same tips as other superbosses. Get all buffs up as soon as possible, since he can potentially one-shot you with Ultima early on. Whoever is your dedicated group healer, always (ALWAYS) have them on the ready to respond to Omega's attacks. Omega can use Light Pillar (which deals 9999 unavoidable damage to its target), Soul Despair (seen several times throughout the game - sets all of your party's HP to less than 10), Terra Break (a beefed up Meteor-style spell), and Omega Drive (single-target + group nuke). Having a character dedicated to soaking up damage with Draw Attacks will make this fight much, much easier, as it will guarantee that all of his attacks (except Ultima and Omega Drive, to an extent) will not focus your healer, in addition to making Terra Break a non-threat. You may not be able to keep all buffs up at all times, but Haste is a must. Omega will occasionally counter with Blaster, so Ribbons will help greatly (if you can't get one, Chouchou's will help against the paralyze). You will probably need to use some elixirs/dry ethers/x-potions, so have a back-up support with Alchemy. Ninja is fantastic here because of high speed and the ability to deal a good chunk of damage when you're topped off. HP+20% and SPD+10% on all characters is highly recommended.
As for damage, he doesn't seem to have any notable defenses, but as always Final Heaven and Phantom Rush will be your best attacks. Double Meteor or Gigaflare can work as well, but you will probably want to stay away from offensive casters because of their low HP and speed.
Owned by Square Enix.
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