SSX 3 - Very Early Demo

preview_player
Показать описание
All of the sound files in this demo will be included in my Audio Conversion Pack when I release it.
Рекомендации по теме
Комментарии
Автор

Correction: Super Uber does exist, and the boost color doesn't change.

SlyCooperReloadCoded
Автор

Ah man the part with them all in the plane would’ve been a great addition to the final intro

-NGC--
Автор

For a pre-alpha, this is actually fairly polished and not at all far off from the finished product

cheesofthefleece
Автор

Bro, when Atomika hit the scene, it was like I was listening to some bored intern blab on about his Monday. *so glad* they gave him the much needed face life in the final.

(Also to note, I've always wanted Mac's board in the demo/intro as an unlockable. Such a kickass design)

No_Sleepee
Автор

I love the idea of some higher up people at EA getting to play this build and thinking "yep, history is about to be made"

voila
Автор

This demo is from Official U.S. Playstation 2 Magazine issue #73, for anyone curious to know

acutesyntax
Автор

You know its a demo when it says Moby and Mac are friends

amirj
Автор

Really nice find. My favourite game of all time. There are A TON of differences to point out from this to the final version...

-On the control list before you start the demo it says that Handplant is Triangle, Ollie is R3 and the air adjusts are completly different to the final version. Handplant is Circle, Ollie is X and you use the directional buttons to turn in the air.
- It has a placeholder title design.
-It uses a remixed version of Screw Up by Overseer for the title screen instead of a normal version in the final version.
-The jet intro with the characters is gone. Should have kept that when starting off playing Conquer The Mountain mode.
-It uses Higher Ground by the Executioners instead of Ride by Deepsky when starting to play Conquer the Mountain Mode. It is also used for the main menu music here whilst Screw Up by Overseer is used in the final version.
- Snow Jam, RNB and Crow's Nest look VERY different. As you mentioned already, they had alpha names.
-The speedometer, score hud, score details, trick details, uber meter and snowflake are recycled from SSX Tricky.
-The snowflake count text is different than the final versions.
-The bonus score for different performances is gone in the final version.
-Mac's board used here is gone in the final version but it can be seen in the opening intro of the game near the very end.
-The boost is blue but in the final version its yellow.
-Placeholder VA for DJ Atomika. Some dialogue is cut and altered too.
- The different events, shop and transport have different text font and glass designs compared to the final version.
- Player entering event podium cutscene with dialogue is gone in the final version. Only the player entering the event podium survives. Should have kept it. Maybe they were going to recycle the pre-race rival cutscenes from SSX Tricky?
-Podium placing is slightly altered in the final version.
-This demo uses placeholder text for event information.
-Aggression information is completly altered in the final version. Its only shown by "!" symbol on CPU and getting a message from them when you hit them many times which makes them angrier.
-Placeholder countdown design is changed in the final version.
-As Mei Hatsume pointed out already, Allegra's alpha name was Ariel.
-There is no wipeout reset flash that fills the screen.
-The direction glass with arrows is yellow but in the final version its blue with white arrows.
-The results text box is placed on the bottom of the screen on the final version. The run amount is removed from it too.
-The event and freeride have different glass and text designs.
-There are blocks used instead of diamonds for bonus points in the final version.
-The Uber VO is more vocal in this than in the final version. She doesnt say much for tricks and performance.

Interesting sidenote: If you played SSX 3, watched the intro several times and bought the E3 Trailer in the Peak 3 Shop, you will notice that many things from it are the exact same on this video.

evanhanley
Автор

I’ve been looking for this! I remember getting this demo in the PlayStation Magazine around October 2003.

MattCipolla
Автор

Its surreal hearing the mix of placeholder music with tracks that made it to the final game. Im glad they went with the somewhat grittier/y2k design rather than zany 90s; that was more SSX Trickys' thing. That being said, that last course kinda looked better than the later track in that area.

Qce-id
Автор

That intro is incredible and reminds me of the 2012 game in it's seamlessness and scary mountain shots.

abrahamicreligionsbowbefor
Автор

18:23 no honda element :(
Very cool to see an alpha version of this game. Best ssx imo. Played it for hundreds of hours as a kid.

barsaf
Автор

yo R&B is super different! and that camera motion is crazy

hhgreg
Автор

2:47 I love how the song goes "Into the stage(?)" while ur dropped off at Happiness. Little stuff like that makes a game beautiful.

blissfulzane
Автор

This DJ Atomika sounds like he's sick

gabrielidusogie
Автор

So weird to hear a different dj atomica with the same lines but a different person.

----
Автор

08:06 interesting that early atomika calls it Snow Jam but it's named Bear Paw in the demo and by the race announcer

lindholmaren
Автор

5:33

Moby’s aggression toward Mac is Friend?? Pfft. Yeah, right.

RedPhoenix
Автор

SSX 3 Online for PC should be release !!

NeoLoveCookie
Автор

Wow R&B looks so much different, I can definitely see why they completely removed the cable car from going over the coarse but interesting to see this version of R&B in the final game intro

landomcflurry