Creating a Time Based Lives System | Lets Learn Godot 3.4

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In this video, we discuss how to create a time based lives system! This is huge for people who want to monitize there game by restriciting the amount of lives the user can have by setting a date that they need to wait for to gain lives.

RESOURCES

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TIMESTAMPS
00:00 - Start
00:54 - Setting Up The Scene
02:25 - Creating our Lives Script
04:14 - Setting Up Our File Save System
06:15 - Setting Up A Load System
09:36 - Hooking up our button
12:27 - Setting up Lives Recharging After Time
19:57 - Testing Our Implementation
21:22 - Making it work while the app is running
23:45 - Outro and Thoughts

MUSIC
Music provided by TheRelaxedMovement.

HASHTAGS:
#mobilegames #Godot #Lives

ABOUT MY CHANNEL:
I've been a software developer for over 7 years. I've worked in the game industry for 3 of those years. This channel is used for news on the gaming\programming industry and for tutorials for game\programming development.

Creating a Time Based Lives System | Lets Learn Godot 3.4
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After so long I finally found the tutorial that specifically teaches this time-based mechanics. Thank you so much. I just hope this will work in Godot 4.

DennisRevy
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Thank you for uploading this video !! 🙋👍

zooby
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Click top right on the 3 dots and turn playback speed to .05x

zackscott
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Do you have any videos on moving from menu to menu/menu transitions? Was thinking of making a menu focused basketball sim game, was just curious

ppk