Why Wave Is The MOST IMPACTFUL Buff For Splatoon 3

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If you had the choice to buff 1 thing in Splatoon 3 but just one what would you pick, because for me there is a standout option.

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#Splatoon #Splatoon3 #prochara

Music
♪ DS Cheep Cheep Beach / Mario Kart 8 Deluxe
♪ Water Park / Mario Kart 8 Deluxe
♪ Beach Theme / Super Mario Wonder
♪ GCN Daisy Cruiser / Mario Kart 8 Deluxe

Timestamps
0:00 Intro
0:28 Why it's Healthy
1:58 Weapons that Benefit
6:01 My Buff Ideas
7:51 Outro
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I'm not changing the script now but guess Dualie Squelcher won the TC challenge in the Kings tournament thing nintendo hosted a few hours ago (the vanilla one with a comp of roller vsplash pencil) so both kits see tournament use.

ProChara
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One thing you cant forget when buffing wave is how strong it is against duallies. Especially Tetras have a big problem if wave gets buffed in the wrong way

dreamy_sparks
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One thing i've learned from splatoon twitter is, if you got the healthiest special in gaming history in the meta as an S tier special it's still will get hate and everyone will cry for it to get nerfed

kfcpeoplehater
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I’d love for wave to also get slightly more vertical range for where the waves can go, theres a lot of spots where a large portion of the waves just die because there is a high ledge

kibbets
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Wave is easily my favorite special, its design is so fun and cool, i hope it gets buffed.

BlaireTheGlare
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Wave is totally one of the cooler ideas for a special and its weapon synergy is great with almost everything it has. If it got the right buff it would be the best designed special in the game (maybe even the seiries)

doodlespace
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If I had one specific buff I’d give it, it’d be to the amount of waves. Slightly buff the frequency they come out at, but don’t nerf its duration, and you’ll get 4 waves instead of 3. It’s not much, just one extra jump needed, but it’d help with pressure and object damage.

thequagiestsire
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Nintendo: nah, let’s buff shooters object damage!!1!1!!

watermelon-aaaaaaaaaaaaugh
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I have a good idea for the wave size. The idea is that waves rise and fall like a WAVE. For size, it could style minimum X0.85 and maximum X2 or X2.15. Or give him the one of asynchronous rondos (one of the side order boss) with the addition of a good amount of wave so that it becomes one of the worst special :D

kxd
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At this point I'm convinced that pencils dominance has less to do with pencil and more to do with the other cooler options being much weaker in comparison.

fleromor
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Heavy being good would be awesome because its double deployable nature makes it in some kinda way the spiritual successor to s2's ballpoint nouveau

adrianoctavio
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One buff I'd like to see is an adjustment to how wave breaker interacts with height differences. Specifically rather than it just getting cut off all at once at a set height, there should be this buffer zone where wave breaker works, but has these gaps in the waves that make it less effective. So a bit too high up there small gaps that you could stand in without needing to jump, higher still half of the wave is gone, and then higher than that the gaps are so big that it'd be really difficult to even get hit by the special at all. I think something like that would be nice for increasing it's area of effect, making the limited height less of this binary thing, and also I think it'd just look cool honestly.

squiddler
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I would buff line marker to be really good. So many weapons have line marker, and I don't think any of the weapons that do have line marker have bad synergy, but line marker itself is so bad that it doesn't really matter. It would make slosher deco, rapid pro deco, VJet, Swig Express and recycle brella all much better weapons to use, as well as much more fun.

thesecondtonysoprano
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I've been using a lot of Dread D and really enjoying the wave on it, so I really do think it'd be so cool to see it be more viable! If they really wanted to do something crazy, a damage buff to 55 or even 60 would be alright (and probably especially deadly with range blaster). I personally feel like if they don't want to make it easier to be hit by, I think beefing up the punishment for actually getting hit is more than fair.

Backup idea: Increase the max vertical height waves travel by just slightly, most dropoff ledges in the game are just BARELY too high for wave to reach over from underneath, and this would help you place it in sneakier positions (like annoying rat beakons)

sonicrunnr
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My take for a wavebreaker buff is just make it fire off more waves. Go from 3 waves to 5. But I definitely would be more than happy to see it buffed in basically any way.

Quargos
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Chara: "If Nintendo gave you the ability to buff one specific thing, but only one thing, what would be the best option to buff to improve the balance of the game?"

Me:

Some-guy-on-the-internet
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1:19 #14 technically already exists, because Fun Fact: Wavebreaker has a contact damage hitbox (which deals 30 damage, about once per second)
Edit: 7:20 ah, so he does know about the Contact damage hitbox.

A very, very small nerf I'd like to see Wavebreaker get if it does ever get buffed is lowering the damage to Beakons specifically. This would make Wave take 2 or even 3 waves to destroy a Beakon as opposed to (almost) literally washing them away in one hit.

JakoBpyroTech
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Wave I feel has had some of the best choices of kits out of honestly any special in the game. It’s insane how much they got right with it. I’ve modded a bit and while I’m not sure how to edit the visual hitbox of wave, I love the many options that can be done with it and I hope Nintendo considers doing some of the NUMEROUS potential ideas of buffing wave for base game

terretro
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I haven't been too involved in the Splatoon comp scene for quite a while, but I always thought it would be a really cool buff to make the waves actually have "waves" in it? like higher parts that slowly move along the wave to make jumping over them harder/impossible without at least some form of high ground to jump off of. It would make the positioning aspect of the special's counterplay way more important, as well as making its namesake feel really fitting to the design? Just my food for thought, but I do also entirely understand how that could be really annoying in areas with large height differentials.

togi
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If they (hopefully) don't bring back Killer Wail or Tenta Missiles in S4, it would be neat if when Wave Breaker released its third wave it fired six, horizontal 5.1 Wails for the remaining duration. The range of the Wails would be equal to the radius of the wave and they would rotate between 120 to 180 degrees from their starting location, which would incentivize both destroying the WB and ensuring proper placement.

Also, this would mean WB would need a visual redesign to make it firing KWs make sense.

Djiimon
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