I went to Solstheim at level ONE, and it was rough

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These Draugr, man...
Werewolves...somehow less of a problem.

What mods am I using? I'm using the OpenMW engine with their curated "I Heart Vanilla" modlist. It's mostly bugfixes and graphical enhancements.

#elderscrolls
#morrowind
#challenge
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"Thank Talos for these Repair hammers, I tell ya"
*Your repair failed!*
*Your repair failed!*
*Your repair failed!*

yougotthecrowbar
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Werewolf go (it’s very cold in Solstheim)

dadsmallbuk
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The endless tides of over powered pig riders and naked crackheads that fill Solstheim woods are a Bloodmoon staple

puntellipuna
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7:53 From playing way too much Morrowind across multiple playthroughs, I can confirm that sneak attacks at range DO work and give the bonus damage, even though the critical popup doesn't appear. That popup seems to be "spoken" from the creature receiving the sneak critical, so if they're too far away, the crit "dialogue" doesn't reach you, but they do take the extra damage!

morthgarrow
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Daugr are created when someone doesnt receive a proper wake and burial. During the wake, the corpse must be taken out of the house through a hole made in a wall of the house (can not use a door!), burried, then you must reseal the hole by sundown.
The spirit of the person will then rise as a draugr from the grave, and attempt to return home. If the wake was performed correctly, the draugr will come to the wall and be held back. And eventually return to thier new home (burial) by sun up.
However, if the seal was incorrectly repaired, or you took the body out by a door or window, the draugr will get in. Upon seeing another in the house, the spirit will fly into a frenzied rage.

coeal
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@24:27 For anyone curious, the orcs are super fast due to weird coding. One of the biggest factors in how fast you move in Morrowind is not just your speed stat, but rather your weight. This makes nords and orcs have a crazy fast base movespeed due to their crazy high starting weight capacity. Combine this with most of the enemies in the expansions being quite high level, and therefore a pretty high speed stat and athletics skill compared to others in the base game, the orcs move incredibly fast.

TheTamally
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Okay, that fourth wall break at 31:59 has me questioning a LOT of things now.

CapoFisk
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That immediate death when you started the vaporeon copypasta at the water stone was fucking hilarious lmao

ashezarrine
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15:10 Concerning the mythological creatures: there is a certain beast from east slavic folklore, called aspid, who is likely some kind of merge of old pagan tradition and Christian concept of the seducing serpent. Aspid or asp is a flying snake with a birds beak (and sometimes two elephant-like trunks), who are generally evil, hard to kill and lives only in rocky-heights, since they dislike Earths soil, often considered good in nature.

What is interesting to me, is how similar this discription (aside from the trunks thing) to cliffracers from Morrowind. There are actually a surprising amount of bird-like creatures in slavic tales, many of whom were birds with a women's face, but the most famous of such characters is the "Hut on the chicken's legs" (literally, it can even turn around to face you, if you request so), which is considered a home for a witch

bimbendorf
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Thoroughly enjoy all your morrowind videos dude. The research and effort that's on display is great.

Edders
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Obscure monster lore you say?
In medieval times the accepted lore around werewolves were that they were actually astrally projected dream versions of people who used these forms to fight against witches, which is why the one werewolf in the Helsing anime is like that.
Vampires had lycanthropy among their many accepted powers, due to wolves liking to hang around graveyards and sometimes digging up the graves. Vampires had to main weaknesses that set them apart: First, they can be distracted by a large pile of things, such as seeds, as they are forced to count all of them until they know how many seeds are in the pile. Second, they cannot cross running freshwater by any means. The only way it became passable to them is if it stopped running.

blindbeholder
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There is a folklore monster in Jamaican or Grenadian culture that drops onto your shoulder as you walk through the forest and tells you "put me back where ya found me" penalties for non-compliance vary, but obviously you want to put it back where you found it

iamthehobo
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Fun fact, true Australian huntsman spiders are completely harmless and mostly docile, but there are more deaths attributed to them than any other spider in Aus, because of the exact reason Background brought up. Such a badass reference!

CplSpider
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A theory I’ve heard is that in Skyrim being a “Milk Drinker” is frowned upon, so in Skyrim the undead like draugr and skeletons are weak because their bones never got enough milk, whereas the rest of Tamriel doesn’t have those reservations about drinking milk

nathanseiber
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Sphinx and Sphincter sharing lineage makes perfect sense if true, both determine what things are allowed to pass through, but one is more riddling than the other

robiodopio
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Literally the best morrowind challenge channel on youtube full stop. Narration is also relaxing and excellent. Great stuff as usual. Also the fact that you know Morrowind mechanically makes your solutions very enjoyable to see

editingdude
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14:48 Gosh, your description of folklore is BEAUTIFUL. I was laughing for like 5 minutes.

fahadalghamdi
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I love your morrowind content! I’m sure I’m not the only one, but I’ve been using them to fall asleep after I watch them through once, and they work so well! Please don’t take that as your content being boring, it’s very much not so. Your videos have been a life saver for my sanity, thank you and keep up the great work!

SketchinUp
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One quick tip on how to grab items from above. Jump or use third person camera, open inventory and just grab this item.

Feanor
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I just wanted to show my appreciation for your channel my mans.

I came for the RuneScape stuff, but I'm thoroughly enjoying your elder scrolls stuff.

HIIMPIEZ