Create Water Reflections in Godot 4 | Shader Tutorial

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Create awesome water reflections for your 2d game in Godot! In this tutorial, you'll learn how to set up a shader that reflects the world above, adding a captivating touch to your indie game. Follow along for a step-by-step guide that will have you creating realistic water effects in just a few minutes. Perfect for game developers looking to elevate their visuals! Watch now to transform your game's aesthetics with this easy-to-follow shader tutorial.

Get the shader code for this tutorial:

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you never cease to amaze me...great shader.

hermandarr
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This was awesome!! So many possibilities, from a 5 minute video!! I need to play around with this, to see how easy / hard it would be to make things like mirrors and glass, that would reflect horizontally instead of vertically... great stuff!

ZebulonsPi
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Man, have you just leveled up your tutorial presentation skill? Your previous videos are really good but this is something else. Keep it up! 2d ftw!

Zewofficial
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That is a really good video. I've watched so many tutorial today and nothing worked. You shader is perfect and exaclty what i was looking for 👍🏻👍🏻

flopper
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Hey you managed to make shaders seem perfectly approachable, nice work!

ViktorSarge
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nice water shader, thanks for sharing

TinyPixelDev
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To center your character, add "uniform float pixel_shift_x = -20.0;" to your code.

lf
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now if the waters surface had some kind of texture (ripples, raindrops, etc see Kingdom two Crowns) thank you for your work !

paulbecket
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Thanks for following up on the request 👍

CaughtByYourself
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2D Infinite Terrain 😅👍 Like A Hilk Climb Racing Game

Savan__ru
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so it's the same as your underwater shader 👀👀

AliAli-wiys