Book - 3D Computer Graphics Using Blender 2.80 - Modelling Methods, Principles & Practice.

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This book is intended to take a new or intermediate user and give them a reference that explains what Blenders tools do. Following the reference chapters are a range of simple to intermediate practical exercises, explained in detail and illustrated with step by step images as the models progress. This isn't just a click this button to achieve this result, but explains both the design intent, and the reasoning behind why and how the chosen tools are used. The final aim of the book is to give the reader sufficient knowledge and experience to be confident in the construction of their own 3D models.
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