Unreal Engine Virtual Production Shoot

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Fun & challenging project showcasing @highspiritsflutes. We are always looking for new ways to create experiences- This time utilizing virtual production, blue screen compositing, motion control, world building, character animation, music recording, & lots of editing.
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Only thing here thats a dead giveaway is the transition of the keyed footage to the unreal background. The fix is to pay attention to the fringe Gamma. There is a black outline especially in the rock, that could easily be fixed by adjusting the fringe gamma until it matches the background. Might also be required to do selective fringe correction by masking different areas that require different gamma levels. Minor thing to an otherwise awesome shot!

PopoRamos