'Failed' Characters - What Went Wrong? | Genshin Impact

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Among Genshin's colorful cast of characters, a number of them have been discarded by the community for one reason or another. Today we'll be looking at some of these "failed" characters, and what went wrong with them.

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#GenshinImpact #Dehya #Genshin
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'sabotaged' is a more accurate term than "failed" in this case

serepraxis
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literally all the devs needed to do to make hydro traveler half decent was to make their burst like Ayaka’s where it actually stops once it hits an enemy 😭

colorlessguard
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the moment i heard Dehya is going to be in standard banner i knew something ain't right, they really did her dirty by just throwing her into the gutter like that

Mctaonald
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Freminet for me is not a flawed character, he just suffers from the problem that most 4-Star DPSs suffer from, which is the lack of numbers that prevent them from being on par with 5-Star DPSs.

Truck-kun
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This hits harder after what they did with Navia/Chiori, where Navia works DESPITE being Geo and Chiori is just Albedo 2.0 instead of being something that elevates Geo more than just "I can power through this"

KalleDemos
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Vars II: "Dehya is the first pyro unit released since Yoimiya"
Thoma: Do I not exist?

zuzuthebunny
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I really, really, really wanted to enjoy Kaveh so much. I saved for him, I pre-farmed, just to find out he's just a driver for Nilou, who I don't have nor do I want :(

Hanayoru
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I swear...dehya really dissapointed me. I love her personality and she's beautiful but her damage is abysmal, she takes way too much investment for little reward, isn't fun to play or very versitile.
I swear hoyo loves trolling

aestheticboba
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If Dehya dealt bonus damage based on how much damage she absorbed her kit would actually make sense

lynsmanz
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The issue I see with Genshin characters are, they create them as a mechanic, and if it fails, they come around and create another character to try and fix the mechanic of the fail character. When they should be trying to make optimize teams. They are starting it little by little now, but they are also still sticking to their 1 new mechanic per-character that doesn't fit well with others. That why the elements are so un balance, example Fire DPS has almost 2x more units as main DPS than any other units, but most of those Main DPS units have been powercreep out or came into the game already powercreep.

Chronoic
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quick note on traveler, more and more it seems its kit is more of a story-telling/lore-related tool with some gameplay utility before the element's archon comes. ive seen lore enthusiasts saying that the traveler reflects what to expect from the archon in the first few years. but when hydro archon/dragon came, it seems the traveler is more in-tune with the draconic/primordial form of the element. traveler is more of a story/lore tool/vehicle than an actual playable character.

jonathan
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Freminet is very well-designed though. As much as we like to build our old DPS like Keqing on physical damage, it's almost always unoptimal or even unviable compared to elemental damage. Freminet, on the other hand, is literally built for that kind of build flexibility, making both elemental and physical builds viable, but he does suffer from 4* multipliers (which again plagues almost every 4* so I think that's a moot point). There is no way Freminet is on the same list as Dehya.

endieloe
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Dehya didn't fail--she WAS failed. The game released her in her unfortunate state, and MiHoYo's dedication to never updating their characters means that's how she will be forever.

Dataminers warned everyone, the feedback for her was horrible, she was considered one of the weakest and least useful five stars in the entire game... and that was BEFORE the devs saw all of the feedback, heartily ignored it, and nerfed her before release. And unlike Zhong Li, she has no chance of them caring enough about her to fix this.

It's almost like the devs were fed up with leaks and datamining and wanted her to be a big 'fuck you' to the entire community, and to the character herself, and that bridge they burned was almost enough to push me out of the game forever.

I've circled back, and with the release of Beacon on the weapon half of the new type of banner, I got her weapon... and I'm looking to add Cons to her whenever I'm able. But it's taken me a long time to pave over the betrayal of the devs, and to forgive this game for essentially punishing me for getting into the characters they put into it, the stories and designs they build to try and get you invested. And still, I refuse to give the game money ever again.

Levyathyn
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for deyha, i feel like a very easy solution is to make her burst a burst of damage and then create a shield that would take up as much damage as deyha redirected to herself during her last e skill. this makes it so she is not a tank and a dps, and focuses her more on supporting

ashp
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Genshin is allergic to criticism until it involves anything Liyue. What's the purpose of Beta Testing and Early Access when the audience and Content Creatoes dont even get a say on the direction of characters in the first place. The fact is they choose to ignore the outcry of their players rather than at least acknowledging it.

rebbudesu
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They could always do what arknights did for their weaker units with the module system, it's basically a thing you still have to invest resources in that was introduced to buff certain outdated units by either buffing their numbers or giving them an entierly new passive that will help them once you apply the module on the character.

qui
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They wanted to make Dehya a Tank similar to Zhongli, but without the power budget given to Archons. Damage wise, it's pretty much 1:1 when compared to Zhongli. The main difference is their supportive capabilities:

- Zhongli provides omni-shred. So even though Geo is not as good, he still provides some kind of value.
- Dehya provides Pyro Aura. The only problem is that it's too slow to be useful (even the 3.5 Livestream failed to show a good example of it. You can see Ganyu failed to melt her Charged ATK if you watched the video carefully).

There's also the issue of "good kit, but for a wrong game". Dehya's Elemental Skill is designed to absorb most of the damage taken by your party, but the game only allows for one character to be on the field, not to mention that you can dodge enemies' attacks in this game.
In contrast to HSR, you cannot dodge enemies' attacks, so taking damage is imminent. An ability that can redirect most of the damage taken by the team will be very impactful for the team's survivability, which is why Fu Xuan is still considered one of the best sustain in Star Rail.

AevyCh
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genshin releases so many underwhelming characters for literally no reason. meanwhile star rail is oversaturated with overpowered characters. it’s so strange

anyways
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If Freminet is a failed character, then any 4* DPS is a failed character too. He has a clear playstyle, a kit that works well with itself and can combo with other units. He just doesn't have the numbers, which many units don't. It's not like Dehya and Hydro Traveler which look like they're missing a certain something in their kits that ties it all together, his kit is very well tied together.

mari_zz
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Y'know when people talk about characters getting changed or nerfed, I feel like everyone forgets that the last time they did so wasn't Zhongli...it was Yae Miko.
They changed how the targeting logic of her summoned pillars worked, but it was SO unpopular they backtracked on it almost immediately.
As for why these characters don't get altered after launch?
Easy. If they put in the effort to rebalance a character, that time could've gone into developing a new unit with the fixed kit. Like, why give Qiqi energy regeneration when you can just slap it on every healer that comes after her and make money?

kyuven