Introduction to Lighting in Arnold for Maya

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In this video tutorial, you'll learn how to light in Arnold for Autodesk Maya using simple and powerful techniques. These lights are universal for all 3D packages and the concepts applies to 3ds Max, Houdini, Blender and More.

Timestamps
00:45 - Creating Lights
01:09 - Directional Lights
06:11 - Point Lights
08:18 - Spot Lights
11:52 - Area Lights
16:23 - HDRIs
20:20 - Mesh Lights

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Currently working on a short film and I just started lighting stuff up. This came in the best moment possible for me!! Thank you

santiagoruiz
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Great tutorial. If you uncheck "autodetect threads" in the Arnold system tab and set it to minus 2 (-2), Maya stays responsive during lookdev.

omma
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Intensity is how bright the light is. Such as 60 watt light bulb, 100 watt light bulb, 150 watt light bulb, etc. Exposure is how much light you are allowing into the camera. Or how much light you are allowing into your eye. Sort of like squinting your eyes to let less light in or opening them wide to let a lot of light in. Hope this helps.

eudymaverickmentor