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Moving from libGDX to Godot.

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This video was a result of a few hours a day for 5 days using Godot. I have been using libGDX for close to 2 years and I wanted to try Godot. My goals were to learn the following areas of Godot:
- 3D animations
- 3D animation state machines and blending (AnimationTree)
- Camera controller, using a SpringArm3D to detect terrain collisions
- Physics and collisions
- 3D particle emitters (GPUParticles3D)
- Terrain generation
- Water shader
- SkyBox (PanoramaSky)
- Sounds (AudioStreamPlayer3D)
Overall it was a very fun experience. Still lots to learn.
#godot #godot4 #libgdx #gamejam #3d
- 3D animations
- 3D animation state machines and blending (AnimationTree)
- Camera controller, using a SpringArm3D to detect terrain collisions
- Physics and collisions
- 3D particle emitters (GPUParticles3D)
- Terrain generation
- Water shader
- SkyBox (PanoramaSky)
- Sounds (AudioStreamPlayer3D)
Overall it was a very fun experience. Still lots to learn.
#godot #godot4 #libgdx #gamejam #3d
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