How to Create a Photo Real Coke can in Blender | Texturing & Finishing

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Episode two of how to create a photo-real Coke can in Blender. This of course can be used to create any soda can but I’ll be using a coke label for this, you can find that label below.

Difficulty: Requires intermediate Blender knowledge.
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I just started using Blender a week ago, everything is still so overwhelming but this helped me out a lot. Thank you so much 🥺

dripkofi
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I've always used regular flattened spheres for droplets, I had no idea that you could do this with metaballs and get a better results, awesome!

baldpolnareff
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@insidethebox HOW did you get to the bottom and top of the can shader at 3:47? You skipped over how you get that unique shader table. I can't figure out how you were able to do this

Bodycamvidzz
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Great tutorial ❤ I want to share this project for us. Thank you 🙏

topgunmaverick
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Thank you for your tutorial, Your tutorial's pace and audio is fantastic. With Blender, I am more comfortable with lighting and modelling, but I struggle with UV mapping. So much so that when following your instructions here my material does not apply the same way as shown. I'm clearly doing something wrong but don't know where to begin.

Easone
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Subbed. That tutorial is ace. There is more of these product / structural modelling and renders needed in my opinion. Big thanks

tomcollins
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Great videos and awesome to see more Wellington creators!!

TimSimpson
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Great tutorial. I enjoyed it. Thanks a lot for producing it.

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I've been trying the damn UV step at 1:10 for like 8hours can someone explain this better? - I grab my UV unwrap of the whole thing with seams, then it gets slightly bendt so I go to do the "follow active quads" step, but when I do the same thing it removes a piece from my original UV and when I press follow active quads on the straight piece then it doesn't want to do anything.

warbearin
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Thank you, you have helped me greatly to advance in 3d

bolatkang
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Hey thank you so much for sharing this video it really worked on the basics and fundamentals of using the tool. i have a question, which is at 20:13 when you add the label, i wanted to add a different label texture. so when i did the all the vertices except the can on the Uv mapping were stretched . i dont know if thats a red flag but why does that happen? is there a way around this?

varunrayavarapu
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This look like it should be featured in a ad

chan_the_magic_man
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I had no idea that was a thing I could do with UV's. To follow active quads. I feel so dumb right now. Years of not knowing this was a thing. To the point where I purchased stuff to make UV editing easier.

_RichardOrtega
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How did you bring the streched out UV to its original size at 1:25 ?

aaryangoswami
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Hey, thank you for the tutorial! Can you share the Blend file?

Utsab_Giri
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I have an issue, the image texture scatters across the whole can even with marked seem and selected faces it still covers the whole can. how can I fix that?

nsakebaev
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Hi, nice tutorial, I selected the faces I want to wrap the image on and added the seams to mark it's parameters. But when I select the image and assign it, it wraps the entire can the top and bottom also. How can I fix this issue. I tried it in both Evee and Cycles the same issue.

MyStudio-ioso
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Thank you so much for this great tutorial. My blender seems to crash when I switch the particle to Hair. Anyone else?

forestlem
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how to delete that first single water drop?

shahilrb
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I have a problem and need to solve: when I completed my render, the drop on the coca it becomes line by line. How can I fix that
Thank you.

amligi