Taking Your UEFN Experience to the Next Level I State of Unreal 2024

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Want to radically expand your UEFN experience? Join Samuel Bass, Technical Designer at Epic Games as he combines content and assets with the latest and greatest UEFN features—custom camera and controls, AI driven NPCs, Patchwork audio, prefabs, and more—to build a new game in a new genre.
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I'm glad UEFN exist such an easy point of entry for those that want to build their own experiences 🤙🏿🤙🏿

JonathanWinbush
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Epic just gives the top 10 creators who make 1.0 level stuff all the money and discovery time so not sure why more features even matter.

mysurfing
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No reason to take a map to the "Next Level". Almost all of the top maps are 1.0 maps with a little uefn, breaking the rules with no consequences from epic, reportedly falsely dmca competing maps with again no consequences and more. Its hard to see a reason to take the time to make a "next level" map, when there is no moderation.

antonyodk
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Textures always to large, never continued

LawsOnJoystick
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Why spend hours or even months on a map when no one will play it because epic pushes the pit or red vs blue to everyone everyday

ThumbsYT
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don't waste your time if you wanna make money at this. They only want big time creators with lots of new followers. They are not interested in promoting maps made by us plebs to the existing player base no matter how brilliant they are (they would probably steal the idea though) There are currently 166, 000 maps and 160, 000 of them have ZERO players

ModoBro