Unreal Engine Tip #1 Enhanced! GTA Style Pawn Switching

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I want to add something, don't use the add vector, go and put a static mesh on the car model where "you" want to spawn. Make it invisible, turn on no collisions. go off get player pawn and cast to the car model and get the static mesh. drag off that and get 'get world location' and plug that into set actor location.

It means that you spawn relative to the car rotation and not the world. And plus i got weird glitching from the other method too.

IloveyourcHAnneliTsrEallYgOodU
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This is the tutorial that got me to where i need to be, so simple and straight forward. Genius!

ZerofeverOfficial
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Thank's so much for this wonderful and very easy Tip with Enter and Exit a Vehicle!! It's soooo helpful for me and my Project. MANY THANKS!

andrinSky
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Quick question “if the controls are different for the car then your character. Where do you pu the movements inputs.? Do you put it in the same player controller or a separate player controller? Or do you put it all in the pawn. ? If that makes sense

worldstatic
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How about using get (a copy) with a random integer in range? That way you set the max value of pawns to possess instead of having to press the number for the controller.

ty_teynium
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Hey Kevin thanks for the video I want to be able to import my own models into unreal and make it so the pawn can possess them can you do a tutorial on how i can do this and is it possible to make it so the player can be seen driving the vehicle which is a hot air balloon

davestomper
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thanks for this tutorial and the last video. while I was watching the videos I was wondering why you don't have move videos...

ThatTechGuy
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More unreal engine 4 training videos come please

DroidGameGGGV
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are u going to do a tuturial on how to go in with an animation?

lexgeurts
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hey, i recently went back to working on vehicles but now i have more than 1 vehicle in the level. how do i get the reference of the vehicle i am overlapping with?

ThatTechGuy