Quake Wars: Ray Traced

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Its ironic to come back to this video, 10 fucking years later and first now ray tracing is no longer a dream but a reality well ray tracing was a thing in the game Outcast though from 1999

SMGJohn
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Well 16 intel cores from 2008 can do basic real time in 15 to 30 fps. I imagine that in 10 years from now, we'll all have ray tracing GPU/CPU hybrid chips capable of not only doing it at 60 fps, but using octrees instead of polygons.

Xenodamus
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"I question the world's demand for perfectly reflective spheres." - Chris Franklin

orijimi
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I guess someone will find this useful ...someday.

bucky.jackrabbit
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woah...it's so realistic...it's like I'm there.

voyagehearth
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From 2024 and hello from no optimization cyberpunk 2078...

zbf
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Came here from Digital Foundry direct 54.
This is certainly impressive for its age!

IndefiniteBen
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Wow it's a shame they can't get this right 10 years later

TWEEMASTER
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@pabsensi Raytracing renders graphics by shooting lots and lots of simulated rays of light at things, rather than simulating light in other ways. It has a lot of potential, but it's very computationally intensive. What's significant is that this is real-time, not prerendered.

ZacharySarver
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@GraveUypo No. It takes a muscular PC (more than most of us can afford) but it's not a farm. You should do some reading on Intel's ray tracing work.

starsiegeplayer
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yes you can simulate the (lack of light) using the John Carmack Technic called Carmack's Reverse (Z-fail), to delete the geometry in the shadow ense the really dark shadows of Doom3, by the way they are being replaced with shadow maps because shadow volumes don't work with alpha mapped geometry.

Argoon
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Anim8or the Current beta has a Ray tracing mode, however the support is partial so you still need cube maps. It's programmer is planning on implementing full ray tracing by having the programme continually regenerating cubemaps.

sivadfa
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yes and actualy it utilizes the CPU and GPU very well from what I've seen in their SDKs

nSaNBG
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It's ray traced, which allows TRUE reflections in reflections, in reflections, ad infinitum, based on lightsources. Pretty spiffy technology, but a totally unnecessary resource hog. For the time being atleast.

Ozziw
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@Argoon1981 The important thing is though... "does it look good" vs. correctness. A cube map can usually do pretty good in games. The difference is only really noticeable if you put them next to eachother.

ruadeil_zabelin
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Anim8or is my favorite mesh editor, I normally import its meshes into blender.

sivadfa
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@antzrhere The only strong point (and is a very important one i must say) that rasterization has above raytracing or Photon mapping is speed, because the later techniques can make 100% realistic images. What is funny is that rasterization based games does use more and more effects based in tracing rays like POM (parallax Occlusion mapping), real time radiosity and others, so i believe that in the future rasterization and raytracing will converge until raytracing is the only one left.

Argoon
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@Govindsuresh1

Actualy its just as likely to wind up on console first. the ps3 uses cell processors, and alot of early experimentation with interactive ray tracing ie real time was done using ps3s. The larabee died because game devolopers were not willing to switch over from raster.

beefygoblin
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to me it lloks a little better, the objects seem more solid, and has better lighting thats all i see, textures play a role as big as the raytracing.

petelebu
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@superkellerman8D I forgot to say, that video is indeed raytraced it was made by a Intel employee (Daniel Pohl) to showcase their latest i7 CPU's and to try to say that the future of graphics will be raytracing (and it will be).

Argoon