Fully Automated Mun Mission in Stock Kerbal Space Program!

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They said it couldn't be done. For a long time, I believed them. Until I discovered solar panels.

Music:
Unison by Floating AnarchY
Creative Commons Attribution 3.0

Let It Go by Floating AnarchY

Nostalgica by Floating AnarchY
Creative Commons Attribution 3.0
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WOW that was amazing! Easily one of the most impressive things I've ever seen in KSP, I was enthralled the entire time watching!

MattLowne
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Excuse This is some KOS level automation, you're insane! Good job!

unflexian
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Man, I thought my 1-click-to-orbit was decent, but the KAL control loop fighting, sun tracking, and destruction-on-darkness are all absolute genius. AMAZING!

Fryguy
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This dude's out here playing KSP 5 while we're stuck in KSP 1... Holy crap, this is amazing.

VexingRaven
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Man there is something fascinating in making the rocket "think"
Especially with such limits as you have here, "how do we make it think and know where it is, around its limited capability to know where it is?"

It really has the vibe of some old missions with limited sensors

_mikolaj_
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this is really cool since the first ever space missions also used optical tracking for calculating trajectories and the fact that you seemingly intuitively went down a similar path is jawbreaking

keksentdecker
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your methods of getting the kals to actually respond to external stimuli is nothing short of jawdropping, amazing work!

yukon
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No wonder you work at NASA. This is easily the most impressive ksp mission I've ever seen. I thought the stock game's skill ceiling topped out at gravity assists, then you come in and blow that out of the water. Absolutely phenomenal!

theendlessvoid
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Seeing things like this done on the stock(!) KSP makes me wonder how awesome and educative (more educative, well) could the KSP 2 be if the developers did make flight computers/sensors/autopilots instead of whatever the hell they've been doing for years now...

oldcameraguy
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There was no reason to build this, and so many why it shouldn't have worked, but clearly that didn't stop you. I am nothing but impressed with this.

arandomdragon
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This is highly Kerbal in jankiness. Good job. The idea of the ion engine holding back a KAL roaster is hilarious.

fgbhrl
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The biggest mistake in KSP 1's design was not allowing us to hook environmental sensors as input to robotics controllers. This video perfectly highlights why that is a critical mistake.

guard
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In a game all about waiting and letting the physics play out, someone has finally figured out how to really get the game to play itself! Amaqzing work!

PandoraJustice
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Finally, something that someone with 0 hours in the game can fly

aidan
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im impressed by how much effort youve put into to playing the game as little as possible.

ryanm.
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Now make an automated craft, place it off to the side of the launchpad, then build your own craft and launch it at the same time, and race a robot to the mun.

dunodisko
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"genius" may be a strong word, but using the eclipse as a timed switch is absolutely genius lmao. that sounds like something actual space craft probably could've had in their designs back in the day. I mean, the Mercury craft used the horizon for navigation in cool ways so it's not entirely far off.

TimDownsAnimation
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I'm pretty sure that eclipse sensor counts as 'I made a computer inside stock KSP', not to mention that solar panel device! This is an absolute masterpiece.

joshuasims
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Using solar panels as sun attitude sensors is genius!

ConsciousAtoms
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So this is what you have been working on all this time? This is the quality content I subscribed for, you are my favorite KSP youtuber (besides my IRL friend of course, in case you read this...). Thanks for the content! This is so cool I might actually try it myself with the kerbalx file.

wilboersma