Best Project Settings for 2D Games in Unreal Engine 5

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Get Early Access to all 10 episodes on Patreon:

Get my 12 hour course on how to make 2D games with Unreal Engine:

Check out the Paper 2D Basics Playlist:

In this episode of Paper 2D Basics we'll go over the most important project settings when making 2D games in Unreal Engine 5.

Timecodes:
0:00 Intro
0:10 Anti Aliasing
1:04 Paper 2D Basics
1:33 Motion Blur
2:04 Material Settings
2:58 Shadow Casting
3:08 Exposure Settings
3:55 Global Illumination
4:30 Forward Rendering
4:58 Camera Settings

🎵 Music By:
Squeeda - Transform
Provided by Lofi Records

#cobracode #gamedev #unrealengine #ue5
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Get my 12 hour course on how to make 2D games with Unreal Engine:

CobraCode
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Would've killed to have an all-in-one guide like this when I first started experimenting with 2D characters in Unreal. Even now, this will be a helpful reminder for me with any new project to make sure all these settings are correct. Thank you for all the work you do providing resources for 2D character devs in Unreal :]

JayTheDevGuy
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You are the only one who teaches 2d unreal engine really well! Thank you 😊

holychubby
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Your timing is perfect! I start to make an 2D Pixel art game for my first project in UE5. Even the first two minutes help me a lot so far. Thanks a lot 😄

aegean
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Fun fact - you can just use Scalable quality settings when setting up the project (on the window before you make a new project) and it will default to lower settings you mention in the video. So motion blur off, forward rendering and AA off. Not that it takes that much time to change in projects settings but its a few clicks less if you make a lot of projects :v

MrKosiej
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Every single time a new video drops, I learn something from you. It is just amazing. Thanks for sharing this :)

Jean-sjxw
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thanks for this! I've been trying to set defaultlitmat directly in the sprite, and creating my own mats, then I realied because of your video that I needed to set it within the BP I made for the char, not the individual sprites

StevenDiLeo
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This was extremely helpful, the lack of help with 2d games is disturbing, so your channel is perfect

VinoVenitas
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Thank you sir! - this fixed weird visual artifacts on my sprites.

JonSkov-DK
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I found your channel today and you're doing a great job. A personal request, if you find time to do tutorials on top down 2d development, we would appreciate it. Specifically how lighting and building transparency would work when entering a building. Thanks!

Monster_Face_RB
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i am curious what your take on the recent(experimental) changes Epic has made to the Orthographic camera(to bring it into parity with perspective), and whether or not it is still better to stick to perspective.

magnetomage
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Can we please have a particle system tutorial for 2d games for unreal 😃?

maan_
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This video picked my interest. Back in 2020 I made a 2D demo in Unreal, it looked gorgeous but performance wise it was awful… one of my friends who downloaded it could barely play it and even my own pc (I call it jokingly quantic lol as I mainly do 3d art) started working quite heavily, fans were to the maximum so at the time I thought “well, unreal just isn’t good for 2d”… I’ve been learning Unity for about a week now because I want to make some classic arcade games but somehow wanted to search again for performance hacks on Unreal and got to your channel, I’ll give this a try, if this runs on my dad’s pc I’ll definitely stick with unreal even for 2D but if it doesn’t I guess I’ll keep learning Unity only for 2D games

CrusaderGabriel
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I can see the lights on my sprites in editor but if I go in alt+shift+k (right view mode) or I press play I can no longer see the light. I can see the lights also if I F8 while in play mode. Any idea why?

xSpdy
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Is it possible to create a tileset linked to a blueprint class? For instance, I have a "spike" sprite that deals damage to the player. Instead of manually placing it in the world, is there a way to already add it during the creation of the tilemap?

zestran
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I used Orthographic camera so I could get axis-based sprite sorting and have my character be able to both walk in front of and behind a tree, fence-post, etc., based on their position relative to it on the up/down axis of the camera view. Is this simply not necessary to get the same effect when you use perspective camera?

mightyenigma
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I cant get my sprite to cast a shadow is there any reason why?

glosolothecawolf
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How to get rid of the excitement of sprites when slowly moving the camera?
As I understand it, need to apply the so-called pixel perfect camera, but I did not find how to implement it

sergeipankov
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Hi, i want to develop a 2d game using PaperZD plugin but i get an error, when i try to create a C++ class inherited from PaperZdCharacter. I get linking error from live coding and cant compile the game. Do you know any solution?

aquadap
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Can someone tell me where can I find the skeleton and environment assets showed at 1:54?

BenLeskoGD