Unreal Engine 4 - Ray Marching a Mandelbulb Fractal Experiment

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All the credits goes to this guys:

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An infinite surface in a finite space. You can't wrap your brain around it but you can admire its complex beauty!
Great job and thumbs up.

MaxWindshear
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Great work! I know how ray-marching works, the question is how you implemented in UE4 as a shader? I came up with a simple solution of creating the shader on a sphere, it works until you get inside the object. Also because I’m aiming for mobile and VR, volumes and 3D textures are not supported. how did you create it in UE4? As a blueprint? Volume? That’s my question if you don’t mind answering. Thank you. (I’m very new in UE4 but a veteran in Houdini)

Seiffouri
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is there anyway i can buy a tutorial or the project file of this masterpiece?

jingxinwang
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Damn man it’s awesome ! Any tips to do it or tutorial you were inspired by ? I’m trying to use that for some project but impossible to find some Easy documentation about it...

robertocolapietro
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Tutorial please!?? Just how did you do this?

ty_teynium